Love the aesthetic and use of dual purpose. Wish there was more to force you to make meaningful choices between turning and speeding up to balance the meter while maybe avoiding something?
Turning was a bit confusing from a side scroller perspective but still, cool stuff!
Lol scored arbitrary points
Play game
Cloud Zero's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #44 | 4.462 | 4.462 |
Feel | #99 | 3.692 | 3.692 |
Overall | #114 | 3.769 | 3.769 |
Innovation | #210 | 3.308 | 3.308 |
Theme | #272 | 3.231 | 3.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
To go fast and score a lot of point, you need to manage the heat of your ship.
Boosting Increases your heat and make you go faster.
Turning Decreases your heat and allow you to manoever and score points.
Environment also change your heat.
This forces you to alternate between the two at all times.
Third-party resources
I used Unity as a game engine. I made all the code and most art assets. The other assets I used are assets on the Unity Store.
The most notable one is '2D Sky Free', which has multiple image of clouds that I used to create the dynamic sky that you see ingame.
The font I used is Asgalt by Rémi Lagast (http://www.dafont.com/asgalt.font)
Contributors
Developer : Alexis Lessard (https://twitter.com/Alexis_Lessard/)
Font : Rémi Lagast (http://www.dafont.com/asgalt.font)
Source Code
https://github.com/sprawls/GMTKJAM
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