Aside from the vaporwave aesthetic, im not sure how time dilation goes with a cooking game but you sure made it work!
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Vaporwave Pizza Co's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #114 | 4.000 | 4.000 |
Overall | #150 | 3.625 | 3.625 |
Feel | #152 | 3.375 | 3.375 |
Theme | #189 | 3.500 | 3.500 |
Innovation | #225 | 3.250 | 3.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
One button + stick movement:
Grab also slows time, but time slow costs you money.
Grabbing ingredients costs money.
Constant hand movement is rewarded with faster speed.
Third-party resources
Picture of chef is this: https://www.pexels.com/photo/food-kitchen-eat-cooking-33614/
Font: http://www.1001fonts.com/pc-senior-font.html
Libraries:
* SDL used for lots of stuff. (render, sound, events)
* LZ4 for compression.
I also re-used my internal software rendering engine that I made for other games here. It's only nothing but things like sprite rendering, font rendering, collision, etc.
All video and audio game assets (except for reference pic of chef) was made by me during the timeframe of the event.
Contributors
Ryan Alyea, @ROFISH, solo dev.
@everdraed : guy in my slack that helped with a couple of good ideas.
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