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Samurai Dual's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Feel | #25 | 4.222 | 4.222 |
Overall | #136 | 3.667 | 3.667 |
Theme | #184 | 3.556 | 3.556 |
Innovation | #191 | 3.333 | 3.333 |
Aesthetics | #402 | 2.444 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
Your only source of movement is also your only attack
You have 2 charges. Dashing or getting hit removes a charge.
If you have no charges, you cannot dash and taking another hit kills you.
Charges replenish when hitting an enemy or after a 2 second delay.
Two enemy types, each with a tougher second form encountered in later waves.
Puns.
Third-party resources
Libraries:
snap.svg: https://github.com/adobe-webplatform/Snap.svg
require.js: https://github.com/requirejs/requirejs
bezier-easing: https://github.com/gre/bezier-easing
Contributors
David Brown
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Comments
I liked it. It feels great to wipe out a lot of enemies with a quick succession of dashes. It's great when a simple mechanic allows for such "combos" to occur naturally (as opposed to being added as separate system).
There's a bug when you restart the game where enemies don't always completely go away and become spooky ghosts, so you may want to refresh the page when you die instead.