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A jam submission

S p A c EView game page

An adventure about the UI space, footage space, and perspective, constructed with soaked clay, crowd sounds, and text.
Submitted by ZishuNing — 8 hours, 30 minutes before the deadline
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S p A c E's itch.io page

Link to gameplay video
https://youtu.be/PqQati3jyhc

Team
Zishu Ning: Producer/Artist/Programmer/Designer
Zirongtai Li: Artist/Designer
Zihe Song: Artist/Designer

Tools and Resources
Tools
Unity
C#
Visual Studio
Aseprite
Capcut
Microsoft Word
Photoshop


Model
Dungeon Modular Pack from https://assetstore.unity.com/packages/3d/environments/dungeons/dungeon-modular-pack-295430#description

Font
https://timothyqiu.itch.io/vonwaon-bitmap
https://hyphahypha.com/

Video
Countdown: https://www.youtube.com/watch?v=I8-YbI98ikk
Arrival of a Train at La Ciotat (The Lumière Brothers, 1896)
La Fée aux Choux (Alice Guy, 1896)

Audio
https://pixabay.com/sound-effects/ambient-noise-236388/
https://pixabay.com/sound-effects/blue-noise-by-digitalspa-250234/
https://pixabay.com/sound-effects/school-crowd-indonesian-244632/

Estimated work hours
30

License
CC BY-NC-SA 4.0 license

Short description of the game
This game explores the space in computer games and the space in video/film through seven levels, including UI space, perspective space, and digitized real-world space.:-)

Development Process
To be honest, we never imagined this would be the final form of our game (not necessarily better or worse, just completely unexpected). The final game only shares a conceptual resemblance to our original idea, with everything else being different. Initially, we decided to create a meta game where each level had a different art style to discuss the concept of "space'. As for inspiration, The Beginner's Guide definitely played a part. However, halfway through development, we realized the whole process was both chaotic and confusing, but we didn't have time for major revisions. In the last two days, we decided to take a risk and experiment as much as possible. That's when it becomes totally different from the videos we uploaded on discord. I feel the game might still be a bit chaotic, but I'm glad we finished it.

Did you work in a multicultural/multilingual team over different time-zones?
We were not a multilingual/time-zone team, but we were located nearly 2000 km apart. We communicated and developed the project through video conferences and messaging apps.

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Comments

Submitted(+1)

The green screen is not visual friendly. I stuck here for a minute or two before I close the game. Is that a bug or just part of the game?

Developer (1 edit)

Yeah, that’s intentional—neon green separates more easily from the foreground in computer systems, so it's often used for special effects. I wanted to use it to highlight the illusion of perspective in computers. But I’m thinking of making the color a bit friendlier. btw did u get lost in that level?

Submitted(+1)

Absolutely stunning work, this has inspired me to take a look at how I approach my work and art further.  

Submitted(+1)

Mindblowing stuff! I love the mixed media aesthetic and its a very unique approach to the theme. Love it <3

Submitted(+1)

Woah, this is really cool, i love the visuals and story. Really inspiring