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A jam submission

InterimView game page

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Submitted by MalinaZhnita, UselessBread, bleedinglight (@bleedinglight00), FroggyIvy — 5 hours, 30 minutes before the deadline
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Interim's itch.io page

Link to gameplay video
https://youtu.be/EAVcZQzzs4w

Team
Cian Halpin - Lead Programming
Isabella McKeever Scully - 2D art, writing
Eoin Murray-Brennan - 3D art, writing, itch page
Eva Kondela - Production, Design, Writing

Tools and Resources
Unity, Clip Studio Paint, Aseprite, Photoshop, Blender, Trello, Word, Rider, Visual Studio

Sounds and Music - Freesound and Pixabay
Metal Grate Texture - CC0 Textures
Paper, Meat and Water Texture - Adobe Stock Images
Poster quotes : https://i.ebayimg.com/images/g/2toAAOSwHq5jasUo/s-l1200.jpg
https://ih1.redbubble.net/image.4113283458.8573/fposter,small,wall_texture,product,750x1000.jpg

Estimated work hours
170

License
CC BY-NC-SA 4.0

Short description of the game
When waiting for something important the space around us can seem hostile and annoying and we just want to break out of it. We also explore how when entering a new space (for example a new country) it's systems work against you and want to keep the status quo.

Development Process
We started exploring different visual and mechanical bugs in video games and how to utilize them for puzzles, the first day we only worked on fleshing out the design without even making any real assets or code. After that we focused on creating purely small functional pieces for the rest of the week that we could later string together into one big level. On the last day we ended up creating the whole level and doing most of the writing.

Did you work in a multicultural/multilingual team over different time-zones?
While most of the team is Irish, the producer is an international Slovak student, and the experiences of moving into a new country and working with institutions who are foreign to them inspired the main theme of the game.

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Comments

Submitted(+2)

Great work! Loved the character design and gameplay!

Submitted(+2)

peam