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A jam submission

The VisitorView project page

A Playbook for Goblin Errands
Submitted by iemcd (@iemcdougall) — 9 minutes, 10 seconds before the deadline
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Comments

Host (1 edit)

An alien visitor in a goblin colony? That's such a great idea! I absolutely adore it. I also want to shout out "multiple hearts" as a A+ descriptor! Absolutely lovely playbook!

I also think I'd like some clarification on "Send". Like can you inject visions into unwilling participants? Can these be nightmares or are they purely to communicate?

And in "Glow" (love the simple feat names, by the way), I'm not sure what "shift an item from far away" actually means.

Oh, and another thought: If you want to keep working on it and add advanced feats, I think it might be a fun idea to have each advanced move be some weird technological gadget?  Tho that might make the space a little too constrained.

Developer (1 edit)

“Send” is a word I borrowed from ElfQuest, of all places, and it’s how the elves communicate telepathically. In the source, at least, sendings must be “true,” but for some long-suffering elves that means their sendings can cause terror. I’d say that’s a lot of mythology and darkness for Goblin Errands, but generally the intent is only communication. I would let you “lie” with it also.

I meant “shift” as perhaps “nudge.” I wanted some kind of telekinesis but without overcoming the restrictions of zero frame.

Gadgets would be sharp for advanced feats! I may keep tinkering with it.

Host

Ah, so Send is more like a message than anything else. Maybe clarifying that a little might be good so folks don't use it to terrorize hapless guards or something :D

I think for SHIFT you could make it only move objects you could lift yourself.