If you've caught the office hours you might have seen me work on a goblin class: the Minion!
Inspired by the warlock D&D class this goblin has a close tall-person friend! Their gifts give them strange and eerie powers. Which might be the gifts themselves or just because the goblin is a little goth and looks at the world through a lens darkly.
Here's the current Draft! I'd love to get some insight and feedback on it!
Goblin Errands - Minion
Inspired by the Warlock class
You are eerie and gifted. A powerful being has taken an interest in you, adopting you, becoming your friend. Now their gifts help you twist reality, while your companionship gives them strength in return.
Starting Feats
Master's Secrets
Spend the Focus to introduce a secret fact that is relevant to the story. Explain its consequences and why and how your patron confided this to you.
Mother is Helping / Calling the Cavalry
Spend the Focus to let your patron know about an obstacle or challenge in your way. They will personally intervene to remove the obstacle but their influence or presence adds a truly big complication to your errand.
You can roll normally, and even if you fail, you succeed but with a big complication
Melodramatic
Add +1 to your Mouth stat.
Friendship is Power
Spend the Focus and explain how one of your patron's gifts lets you do one of the following:
- Obscure a fact or object
- Tempt someone
Who is your mysterious friend and patron:
A neurotic dragon, a regular ol' grandma, an overtaxed sorcerer or a bored demon. Pick one and give them a name or come up with your own.
What gift have they given you:
You start each errand with a gift from your Patron: The crown of darkness, tome of secrets, chains of temptation, socks of fate, or mask of hunger. Pick one or come up with your own.
Advanced Feats
Sinister Aura
You start each errand with another gift. Spend the Focus and wear one of your gifts to create an aura that:
- makes people stay away from you
- makes people want to be close to you
Puppet Master
You start each errand with another gift. Spend the Focus or consume one of your gifts to
- briefly bring an inanimate object to life
- manipulate shadows or dim a light source
Beguiling Influence
You start each errand with another gift. Spend the Focus or give away one of your gifts to
- gain insight into the surface thoughts and immediate desires of someone nearby
- make someone briefly ignore the rules and limits imposed on them by others
Grown Alike
When you help another goblin in an action, you can express an aspect of your patron. The acting goblin can upgrade all stumbles without complications but you suffer one of your patron's limitations for a while.
Impish Little Helpers
You can consume a gift to summon a small number of helpers from your patron's domain. They will come and either open up a new pathway or block an existing one.
Phone Home
Once per errand you can call your patron for insight and ask them three questions. The TP will answer and help you understand things a goblin might otherwise not. For each question gain +1 dice on one appropriate risk roll.
Sinister Bargain
When you fulfill someone's immediate desires or give away one of your gifts, they either owe you a favor or become a friend to goblins.
Glib
Add +1 to your Mouth stat
Astute
Add +1 to your Eyes stat