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Fliq's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Interpretation of the Theme(s) | #47 | 2.091 | 2.091 |
Game Mechanics | #48 | 1.818 | 1.818 |
Design | #49 | 1.818 | 1.818 |
Overall | #52 | 1.909 | 1.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
An interesting interpretation of the theme but with a little finesse could be a good little problem solver. Thank you so much for participating!
Thank you very much!
I liked the game, but I was a little lost as to the objective and how the phase ends, and I could also limit it so that the camera doesn't go too far to the point where the cards are out of sight. But other than that, it was very good.
Thank you, I look into what happend to the Cameralimit. To the objective, all cards need to be black in as few as possible moves. All cards black end the game with a win screen where you can review, retry or start a new game. I try to add a saved highscore and a sceneraio with predetermind game options, hopefully that makes it more clear.
Very interesting idea, even though it's simple. It just needs a bit more polishing in some details, but great job!
Thank you, I give it a try and work more on it.
Simple game, not sure how it fits the theme, but it could be a good game with a bit of polish.
Thank you, I thought out of order not as in not working but unordered, so someone scrambles something up and you have to unscramble it. Thought a little about Rubik's cubes.