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A jam submission

Madness ManifestView game page

Madness Manifest is simple Top Down 2D Shooter made in 3 hours (plus a few minutes), where you must escape from Madness.
Submitted by Red House studio — 1 day, 3 hours before the deadline
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Madness Manifest's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#13.7783.778
Originality#33.6673.667
Fun Factor#43.6673.667
Execution#44.0004.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Solo Or Team?
Solo

Credit Assets [ (if any) (this include sound, sfx, art and others.) ]
Music: z3r0 - Copyright Free Music

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Comments

Submitted(+1)

The game looks cool and the movement feels nice. But the gameplay incentivizes camping and moving slow, which isn’t that fun. On the other hand, it fits the theme quite well because you always have to be on the lookout for enemies.

Developer

Thank you :) Yes, it's about camping at the moment, but that's only because the enemies don't follow the player like they should, they get stuck against the wall. I'll change that in the future

Submitted(+1)

Nice Game!

Developer

Thank you :)

Submitted(+1)

Very nicely made and good consistent art style! I like the bullet ricochet

Developer

Thank you :) I'm glad you like it

Submitted(+1)

The game is fun, I enjoyed it, but when you get far away from the start, the music fades.

Developer

Thank you :)

I'll work on it further as the rating ends. I see a lot of bugs that should be fixed - sometimes the shot goes through the wall, the shot doesn't disappear when it kills an enemy, the music stops playing, the sound of gunshots can be heard constantly after the first shot, enemies get stuck on the wall and don't follow the player as I would like them to. And I want to make more levels, more enemies, boss fight, maybe short story.

Submitted(+1)

Really fun! Whether intentional or not, it's really satisfying to shoot your own bullets while they ricochet and send them flying into an enemy.

Developer

Thank you for the review :) I left the bullets flying for 2s, I could have added destroying them after colliding with walls and enemies but since the enemies get stuck on walls and don't follow the player like they should, I left it that way.