I think this game idea is the most likely for me to return to and take another crack at it, once my skills have improved. In this version, the word you input is used as the seed for the random() function that determines things such as "strength", "movement frequency", "movement distance", and a few other variables I've forgotten. There's also something involved with the string length, but as this was a jam game, the details are fuzzy.
This means that in general, longer words are "better", and also that words behave the same way every time you put them in. Originally the idea was to do some fancy math on the words so that similar words would behave similarly. I never got to that point, but I'm still interested in that. I'd also like to allow words to meet and generate new words, as if they were little bugs running around and birthing new bugs (obviously some mixing of the words together).
delphonso
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I'll throw the tutorial up when I get back to my computer (and my internet history). It's all generated with OpenSimplexNoise, which has changed in Godot 4. All the history was just strings that I wrote in one long push.
Edit: https://www.redblobgames.com/maps/terrain-from-noise/
This and also some guidance from Candlelocks, who's game Aegea has similar map gen.
Yeah, it was exciting to make but the instant I playtested it I thought 'well this is a lot less fun than I hoped.'
Nice! It was a fun experience - well done on enemy spawning being done outside player view, but occasionally two would spawn in the same place, then flip out as they occupied the same area. Might have just let them move through each other or gave them some squeezing room, as they're pretty easy to get stuck on bushes/each other.
When you submit, only one person can submit the project (or else we'll see the same project twice!). You will be able to link to other people's pages in your game description.
If you partner wants to review games, they should join as well, though, as only those who joined the jam can review games for it.