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Piecewise's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #1 | 4.308 | 4.308 |
Graphics | #2 | 4.231 | 4.231 |
Overall | #3 | 3.679 | 3.679 |
Originality | #6 | 3.385 | 3.385 |
Controls | #6 | 3.308 | 3.308 |
Theme | #6 | 3.846 | 3.846 |
Fun | #10 | 3.000 | 3.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
Godot 3.1.1
Source
https://github.com/Merly23/Godot-Wild-Jam-11
Game description
Discover the cause of a split timeline
Controls
Common layouts, including controller mappings, supported
Discord username
@Æmetta#4465, @JohnGabrielUK#5729, @Merly23#2400, @Mudufus#8655
Participation level
We've all participated at least once
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Comments
Not sure why but at the sort of child creature at the end of the level, nothing happened, I was stuck there. Child creature eventually disappeared. I was running Windows 64bit.
Great game, great music !
Sorry for the lack of clarity. That's the end of the game. You can then go back and collect all five books. Glad you enjoyed it nonetheless!
I have been following Merly's WIPs of the character and UI elements on the GWJ Discord since before the jam even started, and I liked them a lot. It's very exciting to see them in an actual game!
The mechanics are straightforward, though the down-arrow "tutorial" did surprise me a little bit: I thought I was supposed to go down that pit, because nothing happened the first time I tapped "down" (the character was still in motion due to inertia).
The way the story unfolds feels fresh, and the story itself is very original in its adventurous choice of subject matter. John's music works well with the narrative, with different arrangements for the two forms.
All in all, very nice game! I'd certainly like to see a longer version of it, but what's here is well done for a jam!