I really like this, the movement mechanics are super fun. The story is a little weird though. I gave up at the asteroid section in the void because I kept dying and there's no checkpoint there so it sucked walking all the way back.
Aemetta
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Asteroids is still a pretty fun game but it gets boring after a while. Needless to say playing the same level again and again with few new mechanics gets tiring especially with no music or sounds. You can make an asteroid game fun with a satisfying pew pew to shoot and cronch when you hit something!
I'm a big fan of isometric orthogonal controls, but rotating the 8-direction controls was not the right call for this game. I really liked the artstyle and I think you could make an interesting maze mechanic into a game but most of the time is spent on the water heading to the next island and that's not very fun.
This game is absolutely stunning. The best audiovisuals I believe I've seen in any jam game before. I seriously hope you two get hired for an awesome game company because the visual polish here is top notch.
The only part tarnishing this game is that there's a lot of jenk surrounding the mechanics. I'm not sure if you didn't have time to implement it, or if it's just a bug, but climbing ropes is impossible and it just respawns you as if you had died. I was really looking forward to getting to the end to see what the ending is like, but I just don't think it's possible when I can't use ropes to climb back up!
I look forward to seeing what you make in the future.
This game is super fun, I like the concept, and gaining and using abilities is interesting. Unfortunately I found it a bit hard for my tastes; especially for a jam game. I believe there should have been a checkpoint on every screen, and falling down would respawn you at the last solid ground. I kept falling at the switch puzzle and it is endlessly frustrating having to climb back up there so I decided not to continue. Which is a shame because I was really looking forward to what was next! Also, when I bought the red ability I forgot I had to put away one of the ones I had so I basically wasted money.
Apart from those nitpicks I will say the game looks and feels lovely. The animations are super smooth and the music is pleasing. I'm looking forward to what you make in the future.
Unfortunately the game didn't give me a sense of urgency while playing, and I was just roaming around digging up every spot. The tingling noise to signal an object was nearby didn't help me that much. I also didn't know what to do with the objects after digging them up. I like the concept though and think this could become a fun game.
I appreciate the idea behind this, but unfortunately the execution was just incredibly poor. I would recommend joining a team for the next jam. I did make it to the end and that was pretty satisfying. I don't think many others will because if your computer is a potato it literally cannot handle the thousands of physics objects.
I've talked to you in voice chat when I played, but let me reiterate: I really enjoy your style and you have a lot of potential! I've seen how far you've come since the first platformer game you made, with the character being an orb with legs. I can tell you put a lot of heart into crafting the story for this game. Unfortunately, it's not very scary, and it seems to lack somewhat in substance (I'd like to learn more about the character, the world, and the building they're exploring). Well done on submitting your first jam game!
I'm not even gonna lie: this is the first GWJ game I've ever given full 5-stars to. It perfectly captures the aesthetic that I love from your games, it's an enjoyable and relaxing romp of exploration, and even though it misses the combat element that you wanted I kinda like the eerie vibe of the corpses strewn about. Besides I'm just a sucker for grid-based adventure games. I look forward to future updates and community mods~
This was a very fun game to play through, great design. I like the simple touches to the graphics, like the stars and black holes in the shadows. The player could use some better animation, and I'd like a sound/animation for dying rather than restarting the music. The dash ability should be nerfed a bit as well since there's no cooldown so I just spam it to move quickly.
I actually like the way these controls work. It lets you do full 360 degree aiming with only arrow keys. Even though it's a cool concept it wasn't very fun to use. The difficulty curve is also a bit steep, and I kept dying on the level where you can see which enemies you need to kill. If I could restart from the beginning of that level rather than the very beginning, and if the friendly snakes didn't shoot, I would have spent a bit more time trying to win. Besides that, though, I really like the graphic style and ambient soundtrack!
Could you add downloads for Mac and Linux exports?
This is an interesting set of controls. I think it could work better if the camera always kept the player in the center of the screen, and the flashlight could be pointed in all directions (not just four). I couldn't figure out what to do beyond getting captured by the monsters and forced to restart.
The puzzles were quite fun to solve. I enjoyed all the cinematics. There were some issues with the lighting and the 3d primitives were really basic but that hardy detracted from the game. I will just say that I was confused at first because I was able to get past the windows by crouching but it would catch me half the time.