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diff.merge.close's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #11 | 3.935 | 4.250 |
Originality | #12 | 3.703 | 4.000 |
Controls | #13 | 3.240 | 3.500 |
Overall | #21 | 2.662 | 2.875 |
Fun | #26 | 2.237 | 2.417 |
Audio | #29 | 0.926 | 1.000 |
Graphics | #30 | 1.929 | 2.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.1
Source
https://github.com/IvanFon/godot-wild-jam-13
Game description
Merge or close Git diffs before time runs out!
Discord username
『ղ 』『σ』#6551
Participation level
First time
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Comments
Mmm, this entry is hard to judge, since I'm actually a web developer and right now it's 8:45 PM and my brain is yelling "NOOO!! No more JS! Pleaase!". :P
Also I refused some valid MR just because they were making the code confusing without improving it, but I guess this wasn't the right goal.^^'
Nevertheless, this is a cool and unexpected interpretation of the theme! It's interesting how the functions are quite simple, but the modifications tricky enough to give some challenge. In a way it's a great level-design, and I especially levels 2 and 3. I'm curious to see how this game would be appreciated by non-programmers (and people who don't experience MR as work^^).
Maybe the game could benefit from a more user friendly UI? While it's fun to have the GUI syntax, most developpers use tools to look at diff in a more efficient ways, and it could make the puzzle more readable. Also, I'm not sure if the timer is a good idea? It adds some unnecessary stress. Maybe the game could reward quick thinking, but stil let payer analyze the code as long as they want.
Anyway, even if I wasn't in the right mood to enjoy it, it's a pretty cool game just for its premise! :D
Very funny idea :) Would have liked to see even more complicated approaches to solving a simple problem!