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A jam submission

diff.merge.closeView game page

Merge or close Git diffs before time runs out!
Submitted by Ivan Fonseca
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diff.merge.close's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#113.9354.250
Originality#123.7034.000
Controls#133.2403.500
Overall#212.6622.875
Fun#262.2372.417
Audio#290.9261.000
Graphics#301.9292.083

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.1

Source
https://github.com/IvanFon/godot-wild-jam-13

Game description
Merge or close Git diffs before time runs out!

Discord username
『ղ 』『σ』#6551

Participation level
First time

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Comments

Submitted(+1)

Mmm, this entry is hard to judge, since I'm actually a web developer and right now it's 8:45 PM and my brain is yelling "NOOO!! No more JS! Pleaase!". :P

Also I refused some valid MR just because they were making the code confusing without improving it, but I guess this wasn't the right goal.^^'

Nevertheless, this is a cool and unexpected interpretation of the theme! It's interesting how the functions are quite simple, but the modifications tricky enough to give some challenge. In a way it's a great level-design, and I especially levels 2 and 3. I'm curious to see how this game would be appreciated by non-programmers (and people who don't experience MR as work^^).

Maybe the game could benefit from a more user friendly UI? While it's fun to have the GUI syntax, most developpers use tools to look at diff in a more efficient ways, and it could make the puzzle more readable. Also, I'm not sure if the timer is a good idea? It adds some unnecessary stress. Maybe the game could reward quick thinking, but stil let payer analyze the code as long as they want.

Anyway, even if I wasn't in the right mood to enjoy it, it's a pretty cool game just for its premise! :D

Submitted(+1)

Very funny idea :) Would have liked to see even more complicated approaches to solving a simple problem!