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A jam submission

Merge CitiesView game page

Merge a maximum of flotting island cities with yours before running out of resources
Submitted by T4g1 (@T4g1_), Itooh — 5 days, 17 hours before the deadline
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Merge Cities's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#193.2613.385
Theme#212.8172.923
Controls#222.8913.000
Audio#232.5202.615
Graphics#232.4462.538
Overall#232.6442.744
Fun#281.9272.000

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.1.1.stable.official

Source
https://github.com/T4g1/gd-wildjam19

Game description
In merge cities, your goal is to merge smaller cities to yours

Discord username
T4g1, Itooh, Noragne

Participation level
First time (I'm not sure for the other members of the team)

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Comments

Pretty good idea for a puzzle game.  It was hard to see the icons and the numbers, those should have been bigger and more clearly separated from the background.

I think the timer made the game frustrating more than it added to the game.  Resource management games are all about planning and thinking, so either making it turn based or adding a pause button would have made more sense.

Not sure if it's a bug, but I couldn't get pieces to rotate either.

Submitted

The idea is great! In the beginning i  was confused, and now i'm still confused yed in little things, the sprites are very little so i don`t see them well. It will be great if you fix the size and show an tutorial in the start

(2 edits)

Well it has a system. But with no explanation it is pretty hard to understand. I needed 5 rounds until i survived longer then just 1 minute. Also the problem that i couldnt scale the window  or the top bar would block the view made it so hard for me to even see the resource icons that it straped down to a guesswork.

The drag and drop works good. and the Tetris like block patterns make it also nice to try and reach the perfect match over the whole zone.

It is just hard to enjoy with these fundamental technical problems.

Developer

Thanks for the feedback! We wanted to complete this project in no more than two days, that's why the controls / game mechanics and window resizing are still a bit clumsy. Don't forget to take the time to read the game page on Itch.io for a better explanation on those controls :)

Submitted

I can't really understand how it works~ Like is there a specific way you are trying to build things together? A tutorial would be neat to have.

Developer

Sorry about that, we wanted to complete the Jam in less than 48h so we were not able to add that :( The game  page on itch.io contains all the required informations to play the game :)

Submitted

First time I played the game I thought the timer on the left meant that I need to place as many objects as I can before the timer runs out...  turns out it is a timer to indicate when resources will be added and subtracted.  I eventually figured out how to play it

Submitted

I did not get it.

Submitted (1 edit) (+1)

Can you build the game with GLES2? My notebook can't execute GLES3.
EDIT: I got the source and did myself.

Submitted

Can You please put a tutorial , because I do not know what to do , I launched the game and i am struggling to find what to do. It might be obvious but i do not know it

Developer(+1)

Sorry about that! I added some instructions in the game page to get you started. We lacked time to implements an in-game tutorial.^^'