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Eggs of Mother Chicken's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #21 | 3.083 | 3.083 |
Theme | #26 | 3.750 | 3.750 |
Graphics | #27 | 3.000 | 3.000 |
Overall | #33 | 2.958 | 2.958 |
Fun | #35 | 2.583 | 2.583 |
Audio | #36 | 2.417 | 2.417 |
Originality | #38 | 2.917 | 2.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2.3
Wildcards Used
N/A
Game Description
Defend the mother chicken against cats!
Source
No
Discord Username
N/A
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Comments
Beautiful art work - and thank you for sharing the method of creating your animations (in another comment below) it was really interesting to read.
Your music and visuals created a perfect atmosphere in the game. I really enjoyed it! One thing I would note is that it would be really nice if there was some feedback on the cats being hit - like a health bar or a flash or showing the amount of damage just so that I can tell I hit it. Currently it feels like the egg sinks into the cat. I look forward to seeing the rest of your games!
It is very exciting to receive thoughts on how to improve a game and make it more playable. I much appreciate it. Thanks a bunch for your interest!
Your graphic has a very nice aesthetic to it, I can tell you spent some time on that. Sound wise, I like the music you have in the game. The main menu feels a little quiet and I am currently kind of guessing when the cats might go down because I am not sure if I have hit them or not. Maybe a sound when buttons are pressed and when egg successfully hits a cat would help?
I'm going to have to come back and have another go, I can't seem to get pass level 2 as I am such a terrible shot. :/
Thank you very much for your feedback :)
I totally agree with the things you say and believe that some more time should be spent on the development. Thanks again for your precious advice!
great game but one question. Inkscape doesn't have animation features, so how did you do the animation for the cats?
Thanks :)
From inside Inkscape, I exported six different images for the cat (head, body plus tail, four legs). Then on Godot side, inside a Cat scene, I created six different Sprites with respective images. Using an AnimationPlayer node, I created three different animations (Walking, Idle -when near the wall-, and Attack) . With AnimationPlayer, you can save the position, rotation, etc. of every Sprite node for each frame within the animation length. Idle and Attack animations were only one-frame long. I also created an AnimationTree node to control the transitions between the three animations, which resulted in smooth motion between Idle and Attack cycles.
Let me also put this one here: https://docs.godotengine.org/en/stable/tutorials/animation/cutout_animation.html
You did an amazing job on the artwork.
Was that all done in inkscape?
I'm still learning how to use inkscape but I'm really liking it so far.
Game was challenging but still fun to play.
Great work :)
Thanks for your valuable feedback and yes, the drawings were all created using Inkscape :)