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A jam submission

Pier Pressure [Unfinished Jam Prototype]View game page

Submitted by stoemason — 9 minutes, 26 seconds before the deadline
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Pier Pressure [Unfinished Jam Prototype]'s itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#592.7283.571
Controls#692.4003.143
Theme#803.0554.000
Originality#812.1822.857
Overall#842.0422.673
Accessibility#851.6372.143
Fun#871.4181.857
Audio#890.8731.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.4.2.stable.mono

Wildcards Used
N/A

Game Description
​Pier Pressure is an unfinished game about pirates. Unfortunately, I started way too late (4 days before the deadline) and so everything except the inventory system and basic ship controls is missing.

How does your game tie into the theme?
You navigate a ship around an ocean.

Source(s)
N/A

Discord Username
N/A

Participation Level (GWJ Only)
0

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Comments

Submitted (1 edit)

Really smooth graphics and controls! Nicely done

Submitted

Very well done for how much time you had to work on it! Definitely would be an awesome concept to further explore. Mechanically, the implementation is great and I'm sure would set you up for success if you ever plan to update the game! One really small suggestion I have is making the ship menu exitable by pressing tab. Whenever I tabbed into the menu, every time I attempted to press tab again to close it, and it felt unnatural to use the mouse to close out the window.

Nice work! :)

Submitted

Nice! I could mount two cannons in the same side and it worked.

The isometric camera unfortunately greatly limits the freedom to navigate though. In my first playthrough, I lost myself, even if rotated the camera. Imagine my surprise to discover that the island is right next to you when starting.

But it's a nice start.

Thanks for submitting!

Submitted(+1)

I was pleasantly surprised when I turned the ship and the camera rotated! (I was assuming from the screenshots that it was a 2d game.) You've really done well with the art style to get it looking like that. But as you say, there needs to be more to do.. great start for something bigger I reckon.

Submitted (1 edit) (+1)

This was a lot of fun in spite of being so simple. Maybe have the targeting arrow turn color when there is no ammunition or out of range. Also a way to split the stack?

edit: also, love the name.

Developer

Thank you!
>Also a way to split the stack?
Yeah that's an unfortunate bug. Right clicking should split the stack, but I somehow broke it before uploading.