11/10, this is accurately what happened during the Game Jam Sherbrooke 2023.
Adam Scott
Creator of
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A great way to merge to genres together! Congrats to the team.
Looks great, love the gods. The randomness fits the theme well, who said that it would be easy to beat gods at a game of chance, haha.
(and by the way, thanks for the source code, I will certainly use your github workflow script in my next project!)
I had fun! Good job, thanks for submitting.
Just a quick comment: I would love to replay this game if the character moved like in DOOM (somewhat gliding) instead of stopping instantly if no input is given. A big focus in DOOM is the movement, so I think it would add a lot to your game.
But good job indeed! I need to learn A* and pathfinding.
Is this an hidden gem? I think it is!
First of all, thanks for implementing automatic save of progress. I don't think that is a game that you can do on one sitting (see more down below), and I'm very grateful that you put time to saving progress.
The polish here really shows. The UI is clear, and usable. I love the notification when an upgrade is available.
Nice mix of games like Burrito Bison and Lovers on a Dangerous Spacetime. That's quite original.
I humbly think that the submarine is a little too slow. Obstacles are easily avoidable on normal speed and it makes it a chore to collect upgrades. As gems seems to appear at a flat rate, I do not have (unfortunately) the patience to collect 2000+ gems.
But overall, I'm impressed! Congrats to the team for your hard work and the submission.
(ah, yes! shoutout the music track and the accessibility settings)
Nice little game. Congrats to the team for your hardwork!
It's a little harsh to make the player replay the whole game if you die from an offscreen stalactite when you collected 95 pearls. Haha. Unfortunately, I did not finish your game. But I appreciated the shadows! Thanks for not making everything pitch black outside the light.
Your comment on accessibility is spot on.
It was the thing that got axed due to time constraints that I'm sad for. If I had like 3 more hours, I could have done much more.
But playing other games, maybe the arrow keys + z, x, and c keys would have helped (or maybe as an alternative scheme).
The seaweed were one-way gates, with the shadows as a hint for the direction, but I recognize that it was not clear at all.
Thanks for the comment. :)