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Desert Dash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #12 | 3.800 | 3.800 |
Originality | #15 | 3.867 | 3.867 |
Accessibility | #28 | 3.067 | 3.067 |
Overall | #29 | 3.390 | 3.390 |
Theme | #31 | 3.467 | 3.467 |
Controls | #32 | 3.200 | 3.200 |
Audio | #34 | 3.200 | 3.200 |
Graphics | #39 | 3.133 | 3.133 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.4.4
Wildcards Used
N/A
Game Description
Escape a Sandstorm as a Stick Figure!
How does your game tie into the theme?
It involves glass which is fragile, and the character dies with one hit, so he is also fragile
Source(s)
N/A
Discord Username
MadMelon999#1971, Moe#0743
Participation Level (GWJ Only)
3
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Comments
This was really impressive. I loved the climbing aspect of it, did not expect that. Very well done!
Neat game - Like the idea that the crystals blocked some of your path - good job - a bit of a pity that the game started to slow down after the first loop - did you use a tile map to make the level ?
Got to a score of 120 and then the game started lagging out hard. Was pretty fun though! I liked having to break through the crystals to get through the caves. Also like the stick figure's animations. :) Nice job!
so many animations, it was fun to grab on to anything good job
I was a little confused about how this fit the theme at first until I played for a minute. The glass blocks all shattering around me felt nice, and it made sense. I noticed some glitches in the animation states rapidly switching or getting stuck. I also had some issues with the word gen creating 100% obstacles, and I have to wait for the storm to break them which makes me lose a lot of ground. The game was actually very fun, I found myself repeating several rounds more than I needed to in order to rate it.