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Mannequiny's Fishy Delivery's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Accessibility | #33 | 2.921 | 4.000 |
Originality | #36 | 3.286 | 4.500 |
Fun | #51 | 2.556 | 3.500 |
Overall | #54 | 2.452 | 3.357 |
Audio | #57 | 2.282 | 3.125 |
Theme | #57 | 2.008 | 2.750 |
Controls | #61 | 2.008 | 2.750 |
Graphics | #61 | 2.100 | 2.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
v3.5-beta3
Wildcards Used
No Health Bar, Boss Theme Intensifies, Level Menu
Game Description
Deliver a fish with your cart in this crazy environment
How does your game tie into the theme?
You lose ice (and possibly your fish) if you hit walls
Source(s)
N/A
Discord Username
scottmada#9765
Participation Level (GWJ Only)
4
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Comments
I think this game is really cool. Love the puzzle idea with the cart. I could not progress after I transported the cart over the moving platform. There is a button on the floor but nothing happens.
Really impressive to do something like this in such a short time.
Thanks for the kind words.
If you have time to retry, you must get out of the cart, then cross the bridge to press on the button on the other side.
I got that puzzle. How does the next puzzle after that one work?
You've got to circle the path fast enough. The doors open and close on a timer.
I suggest to drift (brake a fraction of a second, then turn).
This is pretty ambitious for a gamejam, well done on getting so much done!
"For gameplay reasons" made me laugh!
The controls were probably the hardest part for me. I did manage to get to the platform puzzle and work out what to do but my cart rolled off.. then when I went to fall down I landed on it and it was pushed through the ground (never to be seen again!).
... a short time later ..
I played through again and got further up to where I think gravity changed, then I fell and really wasn't sure where to go so started from the bottom, only to have the cart roll off the platform again on me. I may come back to it with more time, would like to see how it ends.
Some pretty cool ideas in here, very hard to nail in 9 days. Congrats on a fun submission. :)
My frames were kinda low, but it was a cool run though, I wish I could see more of it, but i couldn't figure out how to get past the part with the moving platform and the white cylinders blocking the bridge.
You can edit the graphical settings in the options menu. And you need to get out of the cart to walk on the bridge. The default key is the same to enter the cart, E on the keyboard or Y on a controller.
Ah I see the solution now. Also I had already turned my graphics settings to the minimum
Nice to know, thanks. I am making heavy use of CSG, so this may explain the performance issues.