Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Marble KnightView game page

2D procedurally generated hack n' slash with colorful bouncing marbles!
Submitted by Johnny Puskar, Quill
Add to collection

Play game

Marble Knight's itch.io page

Results

CriteriaRankScore*Raw Score
Accessibility#302.9323.167
Controls#322.9323.167
Graphics#343.1633.417
Fun#342.9323.167
Audio#342.9323.167
Overall#392.8993.131
Originality#472.7002.917
Theme#512.7002.917

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.4.2

Wildcards Used
N/A

Game Description
A 2D semi-roguelike with procedural levels and varied enemies

How does your game tie into the theme?
The player can find orbs with different properties that can be used to defeat enemies, in conjunction with their standard attack.

Source(s)
N/A

Discord Username
JohnnyHotshot#0001, Quill#6099

Participation Level (GWJ Only)
3

Leave a comment

Log in with itch.io to leave a comment.

Comments

(+1)

Really fun game! Try hitting the orb ^_^

Submitted(+1)

Nice job! Loved the roll. The hit boxes felt a bit off though, I felt like I was being hit from further away than I should have. I think you have a really cool foundation for a little rogue-like/lite. It was cool to see the procedurally generated caves too.

Submitted(+1)

Interesting idea! I feel like the attacking could be tightened up, it felt very hard to land a hit on enemies. I liked the procedural level layout. Having separate damage audio feedback for the player and enemies would help with the combat.

Developer(+1)

Thanks for playing! Audio was quite literally thrown in during the last hour or so of the jam lol (spent too long working on fine tuning the level generation haha), so it's definitely the thing I would add more polish to the most if I could.

Submitted(+1)

I wasn't very good at the combat, so in the end I just madly ran through (which was pretty fun too!). This was going well for me until I got to the boss, and of course had no combat practice and got owned, haha.

I thought the procedural levels were good, couldn't really tell they were generated. I got a little sample of the orb abilities, and particularly enjoyed the speed one. :) Congrats on submission #2.

Submitted(+1)

Loved the procedural maps! Lots of replayability and the combat is solid and pretty challenging at times