Interesting idea! I feel like the attacking could be tightened up, it felt very hard to land a hit on enemies. I liked the procedural level layout. Having separate damage audio feedback for the player and enemies would help with the combat.
Thanks for playing! Audio was quite literally thrown in during the last hour or so of the jam lol (spent too long working on fine tuning the level generation haha), so it's definitely the thing I would add more polish to the most if I could.