The game was very fun and unique, but the controls are not very intuitive (especially for moving the excavator). I think I created a bug by taking the excavator in the fourth level...
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Andrew's Lunar Excavator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #11 | 3.920 | 4.333 |
Fun | #12 | 3.417 | 3.778 |
Controls | #18 | 3.216 | 3.556 |
Theme | #23 | 3.719 | 4.111 |
Overall | #23 | 3.274 | 3.619 |
Accessibility | #25 | 2.915 | 3.222 |
Graphics | #35 | 3.015 | 3.333 |
Audio | #36 | 2.714 | 3.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5
Wildcards Used
Not another platformer
Game Description
A lunar excavation puzzle game inspired by Stephen's Sausage Roll.
How does your game tie into the theme?
The game takes place on the moon. I think of each level as preparing the foundation for a future building on a colonized moon.
Source(s)
https://github.com/thesquaregroot/andrews-lunar-excavator
Discord Username
thesquaregroot
Participation Level (GWJ Only)
This is my second time entering.
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