Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Run Toaster RunView game page

Submitted by Alaeatorio & Arbitrario (@AleatorioArbit3) — 14 hours, 31 minutes before the deadline
Add to collection

Play game

Run Toaster Run's itch.io page

Results

CriteriaRankScore*Raw Score
Accessibility#172.8332.833
Audio#272.0002.000
Overall#382.3102.310
Fun#382.1672.167
Originality#392.5002.500
Graphics#402.1672.167
Controls#402.1672.167
Theme#452.3332.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.5.1

Wildcards Used
Boom goes the dynamite, fury the storm, bread

Game Description
Toast all the bread you can before the rain makes you explode but don't touch the explosives because make you explode too and upgrade gear make you go faster and reduce your level of water. Use the space bar to jump.

How does your game tie into the theme?
A toaster running in the rain trying to toast the bread before the explosives or the water made explode and taking upgrades to go faster a reduce the water.

Source(s)
N/A

Discord Username
SrH#2365

Participation Level (GWJ Only)
12

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Hey, nice work on your game, it hooked me for a while, by making me reach for a higher score. At first I thought the upgrades were saws I had to evade, but later I figured it out. It got really fast, is there a speed cap? The game could be very unplayable depending on the rate of spawn of the dynamites and on the player's speed, this partially happened to me when I was around the 7k score mark, it was really difficult to see the dynamites on the black background with that speed. the colors just kinda blended together. Maybe you could add a default jump height the character would reach with just the press of the button, and then if he held it longer, he would jump higher, instead of binding the amount he can jump directly to how much the player pressed the button.

Developer

Wow, you get so far. Planning a speed cap would be a good idea.

Submitted

Glad I could help, good job on the game!