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Run Toaster Run's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Accessibility | #17 | 2.833 | 2.833 |
Audio | #27 | 2.000 | 2.000 |
Overall | #38 | 2.310 | 2.310 |
Fun | #38 | 2.167 | 2.167 |
Originality | #39 | 2.500 | 2.500 |
Graphics | #40 | 2.167 | 2.167 |
Controls | #40 | 2.167 | 2.167 |
Theme | #45 | 2.333 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5.1
Wildcards Used
Boom goes the dynamite, fury the storm, bread
Game Description
Toast all the bread you can before the rain makes you explode but don't touch the explosives because make you explode too and upgrade gear make you go faster and reduce your level of water. Use the space bar to jump.
How does your game tie into the theme?
A toaster running in the rain trying to toast the bread before the explosives or the water made explode and taking upgrades to go faster a reduce the water.
Source(s)
N/A
Discord Username
SrH#2365
Participation Level (GWJ Only)
12
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Comments
Hey, nice work on your game, it hooked me for a while, by making me reach for a higher score. At first I thought the upgrades were saws I had to evade, but later I figured it out. It got really fast, is there a speed cap? The game could be very unplayable depending on the rate of spawn of the dynamites and on the player's speed, this partially happened to me when I was around the 7k score mark, it was really difficult to see the dynamites on the black background with that speed. the colors just kinda blended together. Maybe you could add a default jump height the character would reach with just the press of the button, and then if he held it longer, he would jump higher, instead of binding the amount he can jump directly to how much the player pressed the button.
Wow, you get so far. Planning a speed cap would be a good idea.
Glad I could help, good job on the game!