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Soulmancer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #27 | 2.350 | 2.455 |
Originality | #43 | 2.263 | 2.364 |
Accessibility | #44 | 1.741 | 1.818 |
Theme | #45 | 2.002 | 2.091 |
Graphics | #46 | 2.002 | 2.091 |
Overall | #49 | 1.853 | 1.935 |
Fun | #50 | 1.567 | 1.636 |
Audio | #52 | 1.044 | 1.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.1.1
Wildcards Used
N/A
Game Description
Reach the knowledge required to ascend your soul
How does your game tie into the theme?
You must ascend the tower, to gain the knowledge needed for spiritual ascention
Source(s)
N/A
Discord Username(s)
N/A
Participation Level (GWJ Only)
0
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Comments
It was terribly quiet on the way up!
I had some fun shooting them green blobs. The jumping was a bit hard, because the collision shape was a bit too narrow probably, or there would need to be some coyote time (lets you jump a short period of time after leaving a platform, to reduce frustration)
Didn't make it to the end, because the jumping over the long range of spikes was too hard for me.
You have a really cool shooting mechanic :)
Nice game!
I definitely raged a bit :) Shooting mechanic is a cool, I decided to spam click and use it like a shotgun, but having option to hold it for longer and use it like a sniper rifle is nice :)
Background is a bit tiring on the eyes, if you would set modulate color to something darker than white it would make it less noticeable and at the same time other important game play elements would be easier noticeable.
Cheers!
nice effort!