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A jam submission

SoulPumpkinView game page

Godot Wild Jam Boomer Shooter Submission
Submitted by Mr.Grease (@LeGrease) — 21 hours, 39 minutes before the deadline
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SoulPumpkin's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#712.3933.000
Originality#802.6213.286
Controls#812.3933.000
Accessibility#892.1652.714
Audio#891.4811.857
Overall#922.2142.776
Theme#932.3933.000
Graphics#962.0512.571

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
v4.1.2

Wildcards Used
fall (with the general theming of the main character and enemies) and carpe noctem with the day night controls

Game Description
Boomer shooter with daynight controls

How does your game tie into the theme?
Your main character might not cultivate crops, but he certainly does harvest some stuff (souls) oh and he has a pumpkin head and he fights humanoid monsters made up of dead leaves

Source(s)
https://github.com/MrGrease/SoulPumpkin

Discord Username(s)
mr.grease/nodsaibot

Participation Level (GWJ Only)
0 (not including this one)

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Comments

Submitted

Looks like a cool game, but on my laptop the scroll gesture on the trackpad doesn't work. I would have enjoyed it more if there were additional options for the weapon selection.

Submitted(+1)

A very ambitious attempt, with some success. It's nostalgic, it's hits home, but the map is wayyy too big, and I get stuck on the terrain sometimes. Also you should have checkpoints between areas. Good work!

Submitted(+1)

hmm I can definitely come back to this, but currently I'm stuck at the first gate. I think I defeated all enemies and can see the path beyond the gate, but I love the look and feel! I really want to learn how to do 3d stuff like this, super inspiring :D

Developer

Hey! thanks for the comment. I'd highly recommend Narayana Walters's courses on udemy if you wanna get into the art syle I tried to emulate in this project. About the arena thingy, the first arena turned out a bit wonky due to problems with pathfinding, so the enemies could just be hiding in a corner :D