oh thanks! Time for you to make some ;)
mz_eth
Creator of
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it might depend on the browser, I know for chrome you want to make sure you have hardware acceleration on, I think other browsers have similar options. I made this game on my laptop (actually all my game dev I do on this laptop) it's got like a 1660 ti or something. not very powerful lmao
Also thank you so much!! game dev is definitely a grind
I HATE YOU, I love this game and also hate it, god damn. I played this game the longest, had the most genuine fun, and had the hardest time putting it down. So as far as rage games go, I don't think I've seen one where jank allows for creative choices. I was almost certain I was doing everything in an unintended way, using planks to solve everything. At one point I spent an hour trying to cheese a section, only to give up and do it the right way. But even now I'm thinking I could have done x or y different. I managed to get 210, the LAST gap and the physics bug pushed my guy off. I figured it was always going to end that way. Loved this submission, I think for me this is my favorite game I've played
Love the idea, and the small details like using the music from the show in the title screen. Feels like a minimalist version of overcooked. I liked that the other waiters weren't running random paths, learning their movement felt rewarding. Although I think just having the anger meter would have been enough, ending the shift with the timer made me feel much more capped on replayability to get a higher score. great submission though! I think you nailed the scope of a weekend game jam
Insane polish on this for 72 hours! You guys did an amazing job. The premise totally broke my brain at first. getting used to optimizing for getting this little guy up vs traditionally playing Tetris feels so foreign, but super cool. The game looks stunning and the little animations and effects between screens is amazing. Really pulls the whole experience together. I would love to see a more fleshed out version, I feel like this would have been a stellar week long game jam concept! Great job guys!
I couldn't manage to beat this one, but I wasn't sure if it had an end. The score screen with Pablo always having a higher score than you is really cute, I liked that. I wish the game play had some way for me to come back. Because the screen moving speed and player moving speed are the same there's no way to get back position when I accidentally bump an edge or a bird. I like the idea of playing the level multiple times to get farther/better, but maybe just needed a little something
I love the narrative and connection to the theme especially with e being the most used letter. Lots of little details here I didn't notice at first. Like I think in the song there's screaming "a b c d" or the floating books in the background that I thought were building at first. Super creative! I managed to get to the end I think? but it just goes black. not sure if I was missing something
I think this is one of the most fun games, I genuinely enjoy navigating my way through each level and the instant restart made me compelled to figure each level out. I also love that they're all single screen designs, I think that worked out super well, some of the later levels I felt quite cleaver barely making it to the ruby. Awesome job!
WTF THIS WAS SO CUTE, So many little inside jokes and little references "first place reserved for mich" or the little guitar icon, I loved it . I did not expect to see my dumb worm drawing. then realized that I was the main character LOL, The voice over was so good and it absolutely sold the goofiness of everything! The concept also fits surprisingly well. This whole submission totally made my week, and it sort of brings me back to old school flash game days, where games weren't made with any intention of being anything huge. Just fun little projects made with love. Amazing job!
omg that ending "no one gave you glory" LMAO I love this concept, I found that I immediately made some goofy nick names for the difference pieces and tried my best to never go back once I started putting the gun together, you guys did a good job making the art pieces different and memorable . Man if you guys had time to add a visual timer or feed back for getting it done quickly I could imagine playing this trying to get a high score. Definitely a fun concept, great job guys!
For being your first platformer with combat you're definitely trying a lot! I really liked the feeling when I could get far ahead of the person I was defending, like I was banking time for later. Then when he slowly creeps on screen, I feel pretty tense. I think some bug definitely prevents me from attacking at one point, but I think I got pretty far? I'm not sure if level 5 was the last, but I totally got stuck there lol Great job on it, and on trying new things!
Its very unique controlling the player with one set of directions and the objective/camera with another. I definitely have never played something quite like it! I know in these game jams its always a huge time crunch, so its weird adding suggestions, but I was thinking instead of that tutorial splash page, if you had a little area with the two controllers where I could learn that controls before a timer starts would have been really useful. Overall its a super cool idea
This was a pretty challenging action platformer, although I'm one of those wasd movement guys, so I struggled until finally plugged in a controller and everything immediately clicked. One small change I would suggest to alter some of the difficulty is your iframe situation. I think giving the player more invulnerability time between getting hit would be nice. Right now if something lands on me I take a million damage in 2 seconds. Definitely a fun game though and loved the music and game progression.
I thought it was pretty interesting. If felt like the game play became me maximizing bullet usage. At first I thought I would really enjoy enemies spawning after I killed all of them, but I realized a core part of the loop is waiting, because that time my gun takes to recharge is a resource. I'm just not sure the waiting is super fun for me personally. Maybe refreshing your gun if you manage to kill on enemies currently spawned might help. Just something to reinforce active gameplay. Just my dumb thoughts though, cool submission!
I love that transition from the title to the main game. I definitely didn't expect it to be a 3d game. As I got higher up I really enjoyed that if I missed a jump I could save myself and keep climbing. Its a great way to implement a sort of saving mechanism and it feels really natural. Only thing is I had some bug where I would get stuck in walls, but I still had fun and managed to get to the end. Nice Job
It was really fun to see how you handled the farming mechanics. I have thought about attempting the genre but it always seems like so many moving parts. You definitely inspired to give it a shot. especially how you handle the all purpose E button, It nice that you can water plants, use the shovel, plant, and collect plants all based on what the tile needs. Super cool!
I would say the only thing that might be missing could be an outside force pressuring the player. Either a stamina system or just a simple timer progressing the crops instead of going back to the house. Once I figured the game out I felt like I could never lose, I was just going through the motions. Its a game jam though, I totally get it, there's always so much more that I wish I could have done. Great job!
I figured out the bug, it was so stupid basically a few walls were in the way of the boxes on the conveyor belt. But I hadn’t noticed because at 60fps they go through, but at 30 they get stopped. I fixed it and asked the help bot in discord. It would be nice to do the patch, but I’m still waiting to see if it’s allowed