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CatDash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #11 | 3.813 | 3.813 |
Originality | #33 | 3.688 | 3.688 |
Graphics | #47 | 3.313 | 3.313 |
Overall | #56 | 3.036 | 3.036 |
Controls | #57 | 2.875 | 2.875 |
Accessibility | #59 | 2.750 | 2.750 |
Theme | #84 | 3.313 | 3.313 |
Audio | #125 | 1.500 | 1.500 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
N/A
Game Description
Until a few moments ago you were soundly snoozing, but now a storm is rolling in! can you outrun the rain?
How does your game tie into the theme?
You play as a cat, cats hate water, dont get wet
Source(s)
N/A
Discord Username(s)
clevertop
Participation Level (GWJ Only)
1 (this is my first!)
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Comments
I love the gameplay! It's very addicting to get a high score in, and the simplicity of its mechanics could get you into a state of flow pretty quick... That being said, I think the gameplay would be better enhanced if there was music in the background to get me going. You don't even have to make it yourself, I suggest going to sites like opengameart to search up some upbeat tunes! (just remember to do proper citations as per the uploader's instructions) Some sound effects when the player jumps could also help with the gamefeel. Also I think the game can improve with expanding the clickable area for the blocks or implementing a input buffer system so that players are able to drag more easily the different elements... Good job though, and keep up the good work!
I liked the gameplay concept and the graphics! It was a bit on the hard side with trying to move the mouse while the player and camera are both moving as well, and I see the other comments have some good suggestions for making the UI easier.
I can see that your specialty lies in the marriage between content and code, much like myself!
Keep improving, and come back in December!
This is a nice application of the endless runner genre. The twist of the player needing to control the golden blocks fits well with it, since the screen keeps getting quicker and we have less time to arrange them correctly. Although the interactions of those blocks with the player appear a little clunky sometimes, I understand that programming how those interactions would work can be a little too challenging for a jam game.
Giving the player different color options to choose from in the beginning is a nice touch!
This is a very interesting concept. I had a lot of fun!
I would like to suggest letting the player keep control of whatever block they are moving even if their mouse leaves the block's area. As it is, it's frustrating to be moving blocks in a hurry only to lose control of them because the mouse left it's area. Especially with a camera moving perpendicular to the block's movement.
I would also suggest expanding the block's clickable areas a little bit.
Other than that, you have a pretty interesting idea for a game. I can see it being expanded on. Having different types of walls, like maybe one that falls back down if the player let's go of it, so they need to keep holding it while the character passes underneath.
Nice job!