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Blast Chamber's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #25 | 3.765 | 3.765 |
Graphics | #39 | 3.706 | 3.706 |
Overall | #52 | 3.185 | 3.185 |
Fun | #53 | 3.000 | 3.000 |
Originality | #65 | 3.235 | 3.235 |
Audio | #67 | 2.941 | 2.941 |
Accessibility | #68 | 2.765 | 2.765 |
Controls | #73 | 2.882 | 2.882 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.1 stable
Wildcards Used
The good ending, Unspoken Stories
Game Description
Hard platformer with rocket charged jumps and exploding doves.
How does your game tie into the theme?
The rocket will explode if you charge too long
Source(s)
https://github.com/AntonioDell/godot-wild-jam-65
Discord Username(s)
AntonioDA, Riotmode, rookie1978
Participation Level (GWJ Only)
0
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Comments
As others mentioned the art and animations looked very cool. the loading to jump mechanic was nice mechanic. I just found it here and there a bit hard to use. Esp. when I had to jump on drones. The music and sound effects were good to and fit the game. Good job and well done!
Exploding when charging for too long is a very nice touch. Art is great, maybe levels could use a bit more polish like some backgrounds.
I like the art style of this game, very appropriate, and visuals and audio works together well. Quite original mechanics, even tho it was a bit hard to get used too. Animations made very well. Really interesting game
Cool game with a cool mechanic
I really like the art style. It was fun to play.
In this game, chain a little jump at the start with a chargeable rocket jump to achieve heights you didn't think were possible.
The game is to be praised for the implicit learning that happens as you play. When faced with a difficult obstacle, experimentation ensued, and I found that neat little chain jump trick as a result.
I'll also commend the audio track changing per level. It's a little extra touch I don't normally see, so I do believe it's worth recognizing.
The game is competently made and polished. That means I didn't find any bugs, and feels complete. Well done indeed, newcomers.
A strong entry, and as you continue to jam, ambitions will raise, and you'll become stronger.
I liked the visual and the character with the big thing on his back)) topic to topic
Great idea of the controlls. It is challenging and fun at the same time.
Maybe you can try to tweak the camera movement little bit so the player will see more in direction where is the ship going :)