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A jam submission

Blast ChamberView game page

Submitted by Antonio, Rookie 1978, Riotmode — 1 hour, 42 minutes before the deadline
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Blast Chamber's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#253.7653.765
Graphics#393.7063.706
Overall#523.1853.185
Fun#533.0003.000
Originality#653.2353.235
Audio#672.9412.941
Accessibility#682.7652.765
Controls#732.8822.882

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2.1 stable

Wildcards Used
The good ending, Unspoken Stories

Game Description
Hard platformer with rocket charged jumps and exploding doves.

How does your game tie into the theme?
The rocket will explode if you charge too long

Source(s)
https://github.com/AntonioDell/godot-wild-jam-65

Discord Username(s)
AntonioDA, Riotmode, rookie1978

Participation Level (GWJ Only)
0

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Comments

Submitted(+2)

As others mentioned the art and animations looked very cool. the loading to jump mechanic was nice mechanic. I just found it here and there a bit hard to use. Esp. when I had to jump on drones. The music and sound effects were good to and fit the game. Good job and well done!

Submitted(+1)

Exploding when charging for too long is a very nice touch. Art is great, maybe levels could use a bit more polish like some backgrounds.

Submitted(+1)

I like the art style of this game, very appropriate, and visuals and audio works together well. Quite original mechanics, even tho it was a bit hard to get used too. Animations made very well. Really interesting game

Submitted(+1)

Cool game with a cool mechanic

Submitted(+1)

I really like the art style. It was fun to play.

(+1)

In this game, chain a little jump at the start with a chargeable rocket jump to achieve heights you didn't think were possible.

The game is to be praised for the implicit learning that happens as you play. When faced with a difficult obstacle, experimentation ensued, and I found that neat little chain jump trick as a result.

I'll also commend the audio track changing per level. It's a little extra touch I don't normally see, so I do believe it's worth recognizing.

The game is competently made and polished. That means I didn't find any bugs, and feels complete. Well done indeed, newcomers.

A strong entry, and as you continue to jam, ambitions will raise, and you'll become stronger.

Submitted(+1)

I liked the visual and the character with the big thing on his back))  topic to topic

Submitted(+2)

Great idea of the controlls. It is challenging and fun at the same time. 

Maybe you can try to tweak the camera movement little bit so the player will see more in direction where is the ship going :)