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Mykhailo Havrylets

139
Posts
1
Topics
11
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A member registered Jul 10, 2018 · View creator page →

Creator of

Recent community posts

Thank you a lot!

Thank you a lot for your feedback. I am glad that you enjoyed played this game

it's a nice game. I like mechanics of shooting, I just wish that even smaller waving of the mouse would charge it. Controls are a bit hard, but learnable

I like the art style of this game, very appropriate, and visuals and audio works together well. Quite original mechanics, even tho it was a bit hard to get used too. Animations made very well. Really interesting game

Very nice top down shooter, I really enjoyed this syndicate style game. The only problem I noticed with ai, in some places enemies just stare to the corner where you appeared before, and do nothing. But overall it is great game, and ai is well made for 9 days project

it's very nice 3d game, I like the idea of being earth protector. But I just wait too long for opportunity to safe the earth, and when steroid is actually spawned near earth, usually I am not fast enough to catch it

It's nice roguelike game. I think it has lack of storytelling, also I can't understand how to play with mage

it's quite a big game, but I can't know what to do or even what to press, when I enter settings, I can't go back anymore, and it has much more bugs. It is a great concept, and it is 3d, I am impressed about how much done in 9 days, but it has many bugs currently

It's nice to have many games instead of one, but I think they are too unrelated to each other, I wish one game made but bigger

it's a good quality platformer. I opened about five costumes and give up

Nice game. It reminds me Game & Watch: Egg. It is bad that you didn't manage to finish HUD response, I can't know if I play well, or I just do it completely wrong

Nice game, it has a vibe of Mad Max for me. it lacks of audio though

Idea is interesting, but gameplay is a bit hard, also I wish it used original sprites and more of them

Interesting cooking game, the gameplay is a bit confusing

Interesting game. As I understood, I needed to clean all the mist. But the goals are not clear from the description

Thank you for your feedback! Yeah, I agree I did what in my power for the time I had. I glad it was overall good experience for you

Thank you for your thoughtful feedback, and thank you for playing it! Yeah, indeed, my game has very similar vibe to that music clip, especially to some of its parts. About Gravity's ability, yeah it is the most underdeveloped ability, I just didn't know how to make it more useful without overpowering it. First I though, maybe I just let her switch the gravity on will, but then player could run the whole game without touching any platform, then I though maybe I could make the player just cancel ability whatever they want and then waiting for cooldown, but then passing upward paths of the scene would be very easy, also any bomb could activated very easily without any involvement in difficulties of platform setup. I just decided to leave it powerful but hard to use, that is probably not the best solution, but this is the only thing I came up to with time I was given

Than you a lot for your feedback! Yeah, a bit different color for the saws could work better at distinguishing between dangerous saws and background saws. I will take it into account for future projects

Nice task manager, and idea of using voice to make sounds is quite interesting. But I wish it had larger screen

I like 3d style of this game, also battle mechanics are quite interesting, even though I do not completely understand it) Controls are a bit hard though, also it lacks of tutorial especially on battle system

Interesting idea, style of environment fits together. Hard to understand what to do at first because there is no tutorial

I like this platformer because of it's style. it's good combination of classical rpg like diablo and platformer. It's short though

Interesting and original idea. I generally liked this game. It's hard to use scanner in higher levels, because those shapes overlap, and because their texts overlap

It's the first game that I encounter on this Jam that uses two player mechanics, very nice. But I think lighting is a bit too intense, I can't for example see what shape truck has, but I know it is not just a box

"demons magic powers" - this is how you know disaster is coming) Nice game. The only problem is that it has unexplainably long loadings

Interesting stealth game. Mechanics are very simple, but still engaging

Nice workspace cleaning game. But it feels a bit too repetitive, also I think nothing stops this game to be html5 instead

Nice transporting game. The main concern is that some sprites do not work together, for example octopus is pixelated, when water and ship is not, graphical style can be improved

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Nice simple game with upgrades. But when boy move too close to mouse, he moves very weirdly around. Also, some upgrades are even worse than ordinary shovel, having pickup range too far away from boy, not allowing to pick up snow nearby 

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Nice platformer game, I think graphics and music fits together. I just don't know how flamethrower overload affect the game. Also, I think that it would be better if the flamethrower was recharging or cooling during the time it is not firing 

Nice idea. I just wish it stops sliding when it is overcharged. Also it lacks audio

Nice survival game. I just think it may lack variety

Nice idea. But it lacks Linux launcher. I run the game from wine, but some slider and buttons do not work as expected, maybe because I run though emulator, Idk

Nice idea for shooter. It lacks audio though

Simple and nice game. Very short but stopwatch motivate you to improve score in the future runs. I like the music. But it's sometimes hard to understand to whom exactly certain part belong, because certain body parts are too similar in many passengers(like head for example)

Thank you a lot

Thank you a lot for your feedback

Very nice puzzle game, and very original idea. I didn't achieve puzzles where orb can be actually destroyed, but I belive this is where overload should happen. Also orb sometimes behaves unpredictably

Very good game, very simple, but complex in the same time. I was overwhelmed with all those instructions