Thank you a lot!
Mykhailo Havrylets
Creator of
Recent community posts
Thank you for your thoughtful feedback, and thank you for playing it! Yeah, indeed, my game has very similar vibe to that music clip, especially to some of its parts. About Gravity's ability, yeah it is the most underdeveloped ability, I just didn't know how to make it more useful without overpowering it. First I though, maybe I just let her switch the gravity on will, but then player could run the whole game without touching any platform, then I though maybe I could make the player just cancel ability whatever they want and then waiting for cooldown, but then passing upward paths of the scene would be very easy, also any bomb could activated very easily without any involvement in difficulties of platform setup. I just decided to leave it powerful but hard to use, that is probably not the best solution, but this is the only thing I came up to with time I was given