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AI Overcharged's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #28 | 3.503 | 4.091 |
Controls | #67 | 2.958 | 3.455 |
Graphics | #68 | 3.270 | 3.818 |
Overall | #80 | 2.814 | 3.286 |
Accessibility | #89 | 2.569 | 3.000 |
Fun | #95 | 2.413 | 2.818 |
Theme | #96 | 2.569 | 3.000 |
Originality | #114 | 2.413 | 2.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
Godot 4.2.1
Wildcards Used
N/A
Game Description
This is a tower defence style game with a tech based theme. In order to survive the AI onslaught, the player must turn on their facility. However, doing so draws the AI's attention.
How does your game tie into the theme?
This game focuses on fighting off enemy robots by blasting them with energy. The only way to destroy them is to overload their capacitors; however, the more energy they have, the stronger they become.
Source(s)
N/A
Discord Username(s)
N/A
Participation Level (GWJ Only)
0
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Comments
Pretty cool game. I loved the music and the concept. Would've liked for the gun to be more fun to handle, as my strategy consisted mainly of running around the objective while waiting for its cooldown to finish.
This is a twin stick shooter, with the twist that you are defending something other than yourself. You can take aggro, and you can even die, but you don't lose the game.
The game is a complete presentation, which is commendable for a newcomer. The only problem is that at a certain point, you are so far ahead of your adversary that you cannot lose.
This is a good show, and you will grow as you continue to jam.
Amazing!