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Racer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics (Graphics, Sound, Environment) | #1 | 4.833 | 4.833 |
Overall | #2 | 3.833 | 3.833 |
Programming | #3 | 3.833 | 3.833 |
Creativity | #4 | 3.667 | 3.667 |
Controls | #4 | 3.333 | 3.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Wow! Great visuals, good feel and sense of speed, the controls would definitely benefit from a little tweak to make the car feel heavier, but I think this has real potential - very nice!
The game looks great! Managing to fit all of this in under 2mb is really impressive!
I found the car to be a little hard to control at moderate speeds, as moving left/right would cause really large, hard to control turns that would cause me to crash into the trees. All in all though, it wasn't a huge deal and the game was a lot of fun!
Great work!
Thanks for the comment, I really appreciate it.
I am aware that the handling of the car is kinda clunky. Also, the ground is not flat and at high speeds you can overshoot and you cannot really turn the car while it is in the air. There are also some issues with collision when the car lands after a jump making it turn weirdly sometimes. I am just trying to say that I totally agree with you.
It might be the Cell-Shading but I love the aesthetic.
Well done!
Thanks. I appreciate your comment!
Nice work! This is a really high quality arena racer for a one month Godot project.
Thanks!