Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Six More Weeks of WinterView game page

Groundhog. Out of hole. Like, now.
Submitted by Michael Macha — 7 days, 13 hours before the deadline
Add to collection

Play game

Six More Weeks of Winter's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#14.1434.143
Programming#43.7143.714
Overall#63.4293.429
Aesthetics (Graphics, Sound, Environment)#63.4293.429
Controls#73.1433.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Very novel idea and great use of vectors and generated sound to keep the project size so small! Nice one!

Developer

Thank you!

(+1)

Reminds me of a shadow theater (but with color :D) or cut out animation. Nice art style

Developer

I appreciate that; it's basically just draw-instructions encoded into Polygon2Ds. (Kind of like an SVG file, just, not SVG.) I wanted to give it a welcoming feel without having to rasterize anything.

Submitted(+2)

The source is literally 57.2KB. I really like the way you used in engine vector capabilities. I also like how you are generating the audio.

Incredibly impressive. Great job!

Developer

Thanks!

Submitted(+2)

The idea of using Godot's vector capabilities to reduce the file size is a great idea!

The game is fun to play and the graphics look great. I primarily only used the dynamite RC car as I found it the most effective, but it is cool that there is multiple different ways to go about getting the groundhogs (and snakes) out of the ground.

The only thing I might change is that the sounds are a tad loud, at least for my computer. Nothing I couldn't handle by changing the volume, but I thought I'd mention it.

Great work!

Developer(+2)

I'm aware of the volume issue; it was a bit of a rush job generating it so I went with 8-bit sound. I do intend to add more control to that (and for that matter, more ways of coaxing hogs and snakes out of their hole, possibly some new block types like water or, what the hell, lava). I took most of my inspiration from how the old NES synth worked.

Thanks for viewing!

Submitted (1 edit) (+1)

I couldn't figure out what as going on at first. Thankfully the Games page explained everything in detail.
Thought you were (only) Treasure hunting but found it strange that the Dynamite only blew walls off.
Good Job!

Developer(+1)

Thank you!