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A jam submission

Heat StrandingView game page

3d shooter showcasing the pbr capabilities of the new engine
Submitted by pangolingasm — 6 hours, 19 minutes before the deadline
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Heat Stranding's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics and Sound#882.0482.280
Theme interpretation#951.9042.120
Gameplay#981.7962.000
Overall#981.9162.133

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Source code
https://gitgud.io/OSTORu/GD-jam-2018

First Godot game

No

You already had experience with Godot

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Comments

Good start. I included it in my Godot Community Jam compilation video series, if you’d like to take a look. :)

Submitted (1 edit)

Well that was scary, enemies spawning right in front of me made me jump IRL. :O

Submitted(+1)

I thought the main level was pretty impressive.  

Developer(+1)

thanks. honestly i'm quite underwhelmed with the result, first the guys i tend to team with use unity mostly and i couldn't find a team so going solo i couldn't dedicate as much time as i like to (if you look closely at the surrounding snow you will see its modular, this is because i wasn't sure i would be able to fill the city on time) and it ended very similar to another map used for ludum dare. second i couldn't get to simulate daytime  properly so i had to resort to "survive until x minutes" instead of a more comfy resource gathering i had planned. /rant

i haven't added credits/licenses yet but everything inside the /buildings folder is cc0 so have fun with it. the plan for now is to do a little clean up, package everything and release the assets on open game art or sketch fab.

Submitted(+1)

You go around shooting big things and you get cold if they get close. It was rather slow (there is a lot of them) so it didn't take long for them to corner me. Good job.

Developer(+1)

thanks, i will use this opportunity to apologize for the way the drops and enemy spawning were handled. as a result the jam version is quite unsurvivable.

Submitted

You don't need to apologize, just say it's a "feature" :p while you fix it on the next version.