I'd love to see this with squash and stretch, bloom, and screen shake. Nifty puzzle concept. Are you using a single raycast for ground detection? Some of those jumps required being on the far edge of the platforms but the jump wouldn't register. Using multiple raycasts or a hitbox could really help here.
Thanks for your feedback on the game. Im planning to work more on the game in the future so im definetly gonna add stretch, squash, bloom and screen shake. Im using one raycast for ground detection so im gonna try multiple so thanks for that. Im happy that you liked the puzzle concept.
Comments
I'd love to see this with squash and stretch, bloom, and screen shake. Nifty puzzle concept. Are you using a single raycast for ground detection? Some of those jumps required being on the far edge of the platforms but the jump wouldn't register. Using multiple raycasts or a hitbox could really help here.
Thanks for your feedback on the game. Im planning to work more on the game in the future so im definetly gonna add stretch, squash, bloom and screen shake. Im using one raycast for ground detection so im gonna try multiple so thanks for that. Im happy that you liked the puzzle concept.
I did so the windows version doesn't crash. So now you can actually play the game on windows.