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Trouble Tunes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Vote for your favorite | #51 | 3.062 | 3.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Thanks for your comments and notes, everyone! I will probably do a bit of cleaning up, edit the Battle of the Bands section, and put out a Version 1.1 in a little while. :)
my comments are mostly just an echo of what's been said already!! very impressed with the structure and thought and care that went into this!!
Love that you included a way to structure a campaign for it and the over all depth and expansion on Tunnel Goons.
This is so fun — I can totally see myself using it for some Scott Pilgrim gaming. It's just the right amount of heightened.
You've packed a lot of structure and support into a small package and the tone is great. I'd love to see it with a layout and art that amplified what you're already doing in the text.
My one rules concern: It seems like the Band Battles rules strongly encourage characters to specialize in one of the roles and just keep spamming that one move. Is that the idea? (To be fair, it's pretty accurate to my real-life band experiences!) If not, maybe there's a way to encourage characters to branch out? Maybe they can't use the same move twice in a row? Or maybe they have to use each one at least once in a battle (and the fourth is their choice)?
Anyway, this is minor stuff. Very cool!
Hm, that is a good point. In theory, Focus was designed to benefit the person using it slightly more than other people, so that it's your go-to when things are going badly for you, but not so much for the other two. I'd have to playtest a bit, but I would lean towards a soft penalty where each time you use a move, you take -2 to the next use of it; you can still spam it if you need to, but it gets less likely to succeed.