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Subway Goons's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Vote for your favorite | #14 | 4.067 | 4.067 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I love the random encounter tables and the idea that these people are just riding in Kafkaesque subways cars for eternity. I want to hack your hack and my hack into a game about NYC graffiti writers in the 70s.
Do it! (Please.)
I will also accept hacking them into a Warriors RPG.
The nested ref table of weird encounters is NICE.
This layout is killer, especially the referee page, so useful and usable! Love the use of grip as HP and the overall theme / space. I think my favorite innovation here is whittling away of complex tasks with each success! That's really, really cool and could be extrapolated so easily
Wow, awesome layout.
Love those tables and the implied setting. Definitely going to use this in my urban weirdness games, with or without Tunnel Goons. (Don't Rest Your Head and Urban Shadows fans be on alert!) And nice use of visual design and typography!
The rule for Getting A Grip goes a long way towards adding a humanizing element to the game, in a very natural, theme-appropriate way.
Given the borderline "magickal urban" setting, the weird mix of possible elements works.
Thanks for the kind words, Paolo!
My thinking with the inventory system is that it’s less about weight and more about complication — like, sunglasses are small, but they can easily flip open, fall off your head at inopportune times, etc. But yeah, it’s definitely an abstraction.
Looking forward to digging into your entry. The design and art is pitch perfect!
Thanks for checking out my entry.
Just rated yours! Hope you'll do the same, as honestly as possible.