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Crane Construction's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #4 | 3.753 | 4.333 |
Enjoyment | #4 | 2.021 | 2.333 |
Game Design | #4 | 2.021 | 2.333 |
Presentation | #4 | 2.309 | 2.667 |
Creativity | #4 | 2.309 | 2.667 |
Audio | #4 | 1.155 | 1.333 |
Concept | #4 | 2.309 | 2.667 |
Overall | #4 | 2.268 | 2.619 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I wonder how the game would be without any time constraint because the idea looks interesting! I think a next step in the development would be to add collisions between each block.
A personal suggestion: If you could increase the range of detection because I think it's a bit too close to the brick, during my first attempt I thought it was impossible to take the brick
Anyway, congrats for submitting something!
Yes, collisions are planned next but didn't manage to be included before time run out. I believe once those are in it will be much easier to grab a brick/block even with current attraction limits as the hook won't be able to pass under the top of brick/block which now easily results in "no bricks in reach" warning. Thanks for feedback, I will still probably enlarge those attractions limits a bit.
Hi! Well as said @guillaumequillet, there is the base idea here, but it needs to be exploited further to make it some more enjoyable ^^ I'm sure with a bit more work put on it and it would be much better. Still cool that you participated so great job anyway! Looking forward for your next entry in the next jam!
Thanks, I am looking forward to continuing the work here.
There is some idea but it would benefit more time and work on it, I guess :) Some sound would help too, keep up !