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Honey Rush's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (on itch.io) | #8 | 3.676 | 3.676 |
Art Direction | #15 | 3.676 | 3.676 |
Audio | #17 | 3.088 | 3.088 |
Overall | #18 | 3.000 | 3.000 |
Storytelling | #22 | 2.353 | 2.353 |
Innovation / Experimentation | #23 | 2.824 | 2.824 |
Level Design | #24 | 2.706 | 2.706 |
Game Play / Game Feel | #29 | 2.676 | 2.676 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Year of education
Credits (names and roles of entire team)
Sarah Norén - producer
Alex Andersson - product owner
Sophia Al-Nawasreh - programmer
Simon Johansson - programmer
Emily Wilund - graphics
Jasper D'Aniello - graphics
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Comments
Very cute! I love the concept! The music and sounds fit very well together too! The custom input would have been awesome to try. Maybe next year!
Thanks for the game :)
Thank you for the feedback! :)
And nice profile pic :3
-Jasper
Such a cute game! I just wish I got to play it with the custom input, mouse felt a bit hard
Thanks for your feedback, we wish you all could have tried it with our custom input too!! Glad you thought it was cute nonetheless ^^
-Jasper
The game was super cute! I loved the art and the SFX. Though I couldn't move more than a millisecond.
Glad you liked it!
Sorry to hear about the difficulties with movement, you generally have to keep picking up the mouse to move down. But the custom input would have been a lot nicer to use, I'm sure the same can be said for many others this year :c
-Jasper
this game is a little challenging at first but very cute!! love it
Thanks for your feedback :D
-Jasper
Once I ran out of mousepad to scroll down, it was game over.
have you tried lifting your mouse up and drag it down again?
Well yes, but while I do that I'm not moving.
:/ yeah that's fair. it's the same for me
The game was made with a special input in mind, but since COVID struck we weren't able to showcase the game along with the input. A newer version with ASD controls does exist, but I'm unsure whether it is possible to submit it at the moment since the deadline is passed :)
- Sarah
I figured that's what had happened.
Hmm, well as a part-way solution, how about make it that pressing a mouse button and moving the mouse upwards is the same as not pressing the button and moving it downwards?