Well executed puzzle game. The only mechanic that felt out of place was the "climbing"; it looked more like a bug than an intentional action. Also, I like looking around a lot when figuring out my next move, and I would then sometimes climb by accident.
Play Arcade Game
Dimensions's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation / Experimentation | #7 | 3.444 | 3.667 |
Level Design | #15 | 3.006 | 3.200 |
Presentation (on itch.io) | #22 | 2.975 | 3.167 |
Game Play / Game Feel | #27 | 2.693 | 2.867 |
Overall | #27 | 2.653 | 2.824 |
Audio | #29 | 2.411 | 2.567 |
Storytelling | #34 | 1.566 | 1.667 |
Art Direction | #35 | 2.474 | 2.633 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Year of education
Credits (names and roles of entire team)
Petrea Kaðlín Sigmundsdóttir - 3D Artist
Elena Hurtado Vázquez - 3D Artist
Oliver Svärd - Producer
George Eriksson - Product Owner
Ludvig Köhn - Open Minor
Edvin Eriksson - Programmer
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