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ChiliChomp's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation / Experimentation | #14 | 3.148 | 4.211 |
Game Play / Game Feel | #21 | 2.951 | 3.947 |
Storytelling | #21 | 2.361 | 3.158 |
Audio | #22 | 2.833 | 3.789 |
Art Direction | #24 | 3.030 | 4.053 |
Overall | #24 | 2.810 | 3.759 |
Presentation (on itch.io) | #25 | 2.833 | 3.789 |
Level Design | #31 | 2.518 | 3.368 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Year of education
Credits (names and roles of entire team)
Sebastian Timour – Producer, UI
Claudia Sjöbeck – Creative director, art & animation
Frida Hagelstam – Art & animation
Zhuowen Chen – Programming, engine handling
Ivan Fomenko – Programming, engine handling
Matilda Wickenbergh – Sound design, art
Ludvig Klement – Sound design, QA
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Comments
Deliciously good😊
This is a fun game to play with friends! I don't know why we made our own munching noices, but we did :P Gave everyone a big laugh.
This game is silly and fun🤣! Had some trouble with drinking (didn't always register when I looked both ways) but it was still a derpy experience that brought a smile to my face! Good job everyone 🙌
I think your art direction is noticeable, but could be stronger. I keep trying to eat the food, but more often than not it just sails past my mouth.
Also the HUD doesn't fit my small phone screen, I'm using a Sony Xperia XZ1 Compact, and it has a 1280x720 screen. Looks like your game is designed to run at 1920x1080, which makes some HUD elements render off-screen for me.