Fun little resource-management strategy game The resource management system is engaging, though the visual feedback is on the same level as the legend of bum-bo and you do not want to be on the same level as the legend of bum-bo. Polish the things you have with visual and audio feedback. Maybe add some cinematic feedback like camera shakes on “bad” events and such. It could enhance the experience by not adding more design to it.
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Retribution's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Storytelling | #12 | 2.556 | 2.800 |
Game Play / Game Feel | #17 | 2.556 | 2.800 |
Innovation / Experimentation | #20 | 2.556 | 2.800 |
Presentation (itch listing) | #21 | 2.739 | 3.000 |
Overall | #22 | 2.504 | 2.743 |
Audio | #24 | 2.373 | 2.600 |
Level Design | #24 | 2.008 | 2.200 |
Art Direction | #25 | 2.739 | 3.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Retribution strikes the right balance of making immoral choices feel wrong but sometimes necessary, making sure that every run creates an interesting story.
- This game kicks my butt. I think it would be beneficial if the difficulty curve wasn't so steep, and a little more effort was put into the onboarding. Otherwise, it seems like there is potential for an epic space conquest game here
- Fun concept and nicely designed overall. The game play feels quite constrained however, having to follow specific paths (even to backtrack; it's space, I should be able to fly straight to an object). Also, the planets appeared distorted and egg-shaped in the UI. Navigation in the window was a bit frustrating as I wanted to keep using the mouse to scroll over, but it wouldn't let me - it's not as intuitive as it should be.
- For the positive: The solar system is fun to explore and I like the random events. It feels good to see your fleet grow in size. The art-style is cohesive and I thought it was easy to see what kind of ship I was facing in combat. Constructive: Having insta-loss on fuel is a frustration that you should should rework (sacrifice a ship to get more fuel etc). That way you can keep playing but still have a penalty, more fun than starting over. Maybe highlight the lack of fuel better and what destinations around you have it. The combat is is lacking a bit. Since you can place ships wherever you want I didn't think there was much to having multiple classes and since you need to wait between placing ships it also takes away from having a big fleet. This is the area where I would polish the game more. Your itch page is great! You are smacked in the face with the play button and can jump in straight away. Maybe add some more info about resources and narrative?
- Some instructions on how to fight would be nice.
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