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Team Vega

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A member registered Apr 26, 2021 · View creator page →

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Recent community posts

Thank you for the feedback David! There is definitely not enough audio-visual feedback in the game as of now, time to polish was very limited - and we definitely overscoped our project a bit. You named some great ideas that we will definitely look to implement in the future! 

Thank you for playing Johan! 

Yes, there are still a few bugs in our game like the one you described, which we are working to fix :) Thanks for the nice feedback! 

I spent an surprising amount of time playing this, because I was having a lot of fun. Upgrading your train, changing the constellation of your train "components" and figuring out what to buy/sell and where feels very rewarding! I can easily see this becoming a successful free to play mobile game.

The only feedback I have right now is to balance out the economy - buying a new wagon can throw you back a lot, and economic progression can feel extremely slow. Other than that - great work! 

// Florian

Very cool overall experience. I really enjoyed how the game teaches the mechanics through the level design, this was solved in some truly elegant ways! I personally lacked the sense of having a goal in the game - apart from just being curious and exploring, but that might be just due to me not being a big "exploration games" fan. 

Great work! 

// Florian

Really love this unique concept! The music + nature assets together with the camp followers around the campfire creates a captivating medieval vibe.
It can be tricky to get the goblin chef to turn around at times. Other than that the controls were quick to learn and easy to use!
I accidentally dropped my stew, but was happy to find out I could make amends for my clumsiness and pick it up again ^^
Not always easy to know / remember all the effects, especially with new ones being introduced so early on. But when I did manage to remeber some effects it felt very rewarding to use them properly which I enjoyed! It would be cool to be able to zoom in on the menu in the camp in case you have a hard time reading it.

I enjoyed this game a lot, good job! ^^ /Simon from Team Vega

Thank you for your feedback Oliver! Happy that you enjoyed Retribution. 

There's definitely room for improvement in terms of uniqueness and visual effects, we'll look into it for sure. The idea of clouds around the planets is truly awesome, thanks a lot!

Happy to see you enjoyed our game!  (But shhh... don't share your magic formula for battles 😄)

Was very nice talking to you & thanks again for your great feedback!

Hey Richard! 

Thank you for playing our game! Yes, the combat includes movement and targeting as well, we could have done a better job at explaining this if it wasn't clear to you.

And there is definitely more player feedback to be implemented in our UI as you mentioned. We hope you still enjoyed Retribution! :)

Hey Andy. Thanks for your input on the game.
We believe you ran into a bug with the values of the resources going up/down to slowly. It makes it so that you can gain too much/too little resources from certain parts of the game. We are working on a fix for this as best as we can. If it wants to be avoided entirely, the player can wait for all values to go up/down before they make another decision.
The player feedback when a planet is already drained of resources is currently not super clear, and we are hoping to fix that until the tuesday build.
We hope you'll give the game another shot starting this monday, with the showfloor judging starting on the 1st of June. Then we'll hopefully have fixed the issues, and you can directly talk to the team if you've got any further questions!