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A jam submission

FLEUR - demoView game page

Harvest season is here! Collect flowers in this rapid-paced puzzle game.
Submitted by SEEDZ AND TWIGZ (@SEEDZANDTWIGZ) — 2 days, 1 hour before the deadline
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FLEUR - demo's itch.io page

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Comments

Submitted

An interesting, beautiful, enjoyable game! My account is 39400 (second try).

- Often flowers of the same color are lined up in a horizontal line and there is not enough opportunity to remove them immediately (clicked and all adjacent ones of the same color disappeared).

- The tooltip for colors is not always displayed correctly, I often saw the TOOLTIP inscription when hovering (moving the mouse from ability to ability).

- Add an ability (perhaps instead of 3, it is difficult to use it) to turn on the rainbow flower for a while.

Thanks for the game! It was interesting! I will subscribe to find out when the full version is released =)

Developer

Thanks for your comments E1e5en! I agree about the abilities -- I was trying to add a tutorial of sorts the first few levels to help with the learning curve, but I ran out of time haha. The hovering ability tooltip still puzzles me as well (pun intended) - I'm not sure why it doesn't always display. Lots of kinks to work out. Anyhow, thank you for the playtime and the follow! I will (hoepfully) be releasing a full version in the coming weeks! :D

Submitted

Nice game :) I really liked the powerups especially and the difficulty increase was fun and challenging 

Submitted

I loved this! The art style is great and the mechanics were very fun and unique - I think it would work great as a mobile app (as it's very Candy Crush-esque). It did take me a while to get used to using all of the different abilities and in my opinion, I think that in the full version, it would be good to have a level centred around each ability to familiarise the player with each. Overall, this is fantastic and a well-polished :D - My highest score was 59200

Developer

Thanks so much for the compliments joba! And for sharing your score haha. 


You're absolutely right about the tutorial/teaching of the abilities. It was supposed to be 5-small intro levels introducing each ability, and then 3-challenging levels utilizing them all... but oh well haha - I overscoped! I will eventually tweak it all in the full-version :D 

Appreciate your feedback and time playing FLEUR!