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Concept for the game jam

A topic by Nhorizon created Nov 19, 2017 Views: 245
Viewing posts 1 to 1

Hi everyone, I've found this game jam earlier this morning and love the concept (I love greek mythology), so I've thinked about a game design idea based on the the story of Theseus and the Minotaur's labyrinth.

The idea is pretty simple, the maze is procedurally generated and, to give the sensation of being lost, the game is a sidescroller. The player can go to the right and the left (west and east, naturally) but also enter in doors which lead to the south and the north (here comes the sensation of disorientation). There is no map in the game but (as you probably know) before he enter inside the labyrinth Princess Ariane gives a  Ball of Golden Thread to Theseus. So, in game, it mean every visited room will be enlighted and the player will know where he's already passed. This light is the life of Theseus, which means every time he's being hited by an ennemy, a room will be (randomly??) darkened (and the player will be definitely lost into the Labyrinth).

In order to challenge the skills of the player, and not only his luck, the player will have to find his equipment into the maze. In the begining, he will only have a sword, he will be able to find an armor, a shield, a spear, a bow  and arrows.

That's it, there is no more things to say. I'm not a dev nor an artist, I'am an amateur game designer from France (sorry for any weird sentences above by the way), I could write a complete game design document about this idea if someone is interested.

Cheers to all of you and good luck for the game jam.