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Grimoire - Concept Stage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Reasonable Scope | #1 | 4.333 | 4.333 |
Overall | #4 | 3.958 | 3.958 |
Well Planned Production | #5 | 4.000 | 4.000 |
Promising Idea | #18 | 3.833 | 3.833 |
Aesthetic / Concept Art | #19 | 3.667 | 3.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Solo Jammer
Solo
This was made by a solo jammer
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Comments
MrDryer, thanks for the vote of confidence! I hadn't thought of that before I put the document out, but I plan to adjust the duration of the candles depending on how many ingredients you have collected so you can only get the closest ingredients first. Further away from camp you'll have to keep an eye on your light source so you don't spend too long out of range and won't be able to safely return to camp.
Your design document is fantastic and reasonable! I cannot wait to play this game as I have no doubt that you will be able to complete it!
I do have one question, I see that the core gameplay loop is gathering items and making sure your candle is lit. How are you planning on having the difficulty scale after each item acquired?
Best of luck!