Really fun game! The gritty noir style and audio with the silly duck detective and other animals is an amazing contrast! Very well executed and fun to play!
MrDryerAtNight
Creator of
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The graphics and audio were beautiful and immersive. The platforming puzzles were fun to solve and use the theme wonderfully! Great work. As others have said, some of the movements felt like gotchas where I would know where to jump and set up the environment for it, but then I also needed to precisely jump at the last few pixels.
Very cool game!
The scroll wheel spell selection was pretty cool, a mouse indicator surrounding the player when you are in the spell menu might be all you need to pull it off. I was one of the unfortunate players that was hit with the speed increase, I was wondering why it was so difficult because the game felt like it was on 8x speed.
Thank you so much for playing!
I'm a fiend for audio, and every game we make I want to incorporate even more sound effects and audio. In future games we hope to have even more ambience and interaction sounds.
We have received a good amount of feedback about the ease of access to the camera menu and we fully agree. It would have been a great QOL improvement to be able to open/close the camera menu with something as simple as space bar. It will definitely be something that we keep in mind going forward into future games.
The light theme got away from us. We were very excited about the camera wildcard that we spent most of our time making that work. We had goals of making the cameras and rooms light functionality interact with the monster and even having camera filter options to switch between different light modes to identify different threats.
Thanks for playing the game! We found that as one of the many bugs that the game has after release. Our character's hitbox sometimes registers as a point that the navmesh tries to path to making for some frustrating sections where you need to direct her away from the point you want to move to before moving to the next point.
The getting lost part was a somewhat intentional design choice. We wanted to make a game where you had to figure out where you are in relation to the cameras. That said, there are definitely times that we failed to make the mechanic interesting or rewarding.
This sounds pretty cool, my friends and I are huge fans of these Jackbox style games!
I've wanted to make one of these for a long time myself, but was always a little unsure where to start. What library/extension are you planning on using for Unity for the networking?
Best of luck, I'll be looking forward to playing it!
This looks great, aesthetically pleasing narrative games are great!
We are also looking into doing a narrative driven game with different dialogues. I'm still pretty new to dialogue systems so I'm curious, are y'all homebrewing your own dialogue system or using a system like Ink?
Can't wait to play this, best of luck!
I'm excited to play this game! Iterative games where a previous playthrough effects future ones are incredibly satisfying!
I am curious about a couple of things. What game engine are you using? Are you using something like Twine or Ink, or are you going through an engine like Unity or Godot? When you say text-based is it like Zork where you type everything in, or like a choose your own adventure?
Best of luck, this sounds like a fantastic game!
Your design document is fantastic and reasonable! I cannot wait to play this game as I have no doubt that you will be able to complete it!
I do have one question, I see that the core gameplay loop is gathering items and making sure your candle is lit. How are you planning on having the difficulty scale after each item acquired?
Best of luck!
This looks well thought out and the story looks silly and fun!
I'm sure y'all don't need any more inspiration, but if you do I would suggest checking out these games:
- The Pedestrian - Puzzle based game where you move through street signs
- Dreader - Horror maze game here on itch where you are sitting in front of a computer https://donitz.itch.io/dreader
Good work on being an efficient team, with all of your planning this game is going to turn out great!
As a fan of games with alternate mobility schemes, I'm definitely looking forward to playing! Count me in as a game tester when the prototype comes out!
This is incredibly well-planned, reasonable, and interesting! Best of luck, though it doesn't look like you are going to need it!
(Sorry for all of the exclamation points, this was just really exciting to read!)