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MrDryerAtNight

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A member registered Dec 10, 2020 · View creator page →

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Really fun game! The gritty noir style and audio with the silly duck detective and other animals is an amazing contrast! Very well executed and fun to play!

The graphics and audio were beautiful and immersive. The platforming puzzles were fun to solve and use the theme wonderfully! Great work. As others have said, some of the movements felt like gotchas where I would know where to jump and set up the environment for it, but then I also needed to precisely jump at the last few pixels.

That was a lot of silly fun, I wasn't expecting the twist that I was the human ant going for the cheese.

The twist on the theme is wonderful! This is such a cute and laid back game. As others were saying little audio triggers would have made this game perfect, but even without, the gameplay loop is wonderful.

The humor and vibe were spot on and the voice acting and character interactions gave me a good chuckle!

I was confused by the chess at first until I realized that I could just move pieces around willy-nilly. Hilarious!

This was a fun puzzle game. Interesting use of the chess pieces to determine what moves to make. 

That was a nice simple arcade game! I had a good amount of fun running around the rats grabbing the camera batteries.

Well done with the sound and textures, it gave it a fun and energetic feeling!

Very cool game!

The scroll wheel spell selection was pretty cool, a mouse indicator surrounding the player when you are in the spell menu might be all you need to pull it off. I was one of the unfortunate players that was hit with the speed increase, I was wondering why it was so difficult because the game felt like it was on 8x speed.

Welcome to Godot Wild Jam!

I can see where it was going, great work on what you were able to get done! The art and visuals look nice. RPGs as well as turn based RPGs can consume a lot of time because of the amount of content and assets needed!

This was a fun point and click mechanic, I got through about 15 rooms (levels) of the tiled zone. I didn't know whether I needed to keep going or if it was just generating more levels. The death scene was hilarious!

Thank you so much for playing!

I'm a fiend for audio, and every game we make I want to incorporate even more sound effects and audio. In future games we hope to have even more ambience and interaction sounds.

We have received a good amount of feedback about the ease of access to the camera menu and we fully agree. It would have been a great QOL improvement to be able to open/close the camera menu with something as simple as space bar. It will definitely be something that we keep in mind going forward into future games.

The light theme got away from us. We were very excited about the camera wildcard that we spent most of our time making that work. We had goals of making the cameras and rooms light functionality interact with the monster and even having camera filter options to switch between different light modes to identify different threats. 

Thank you so much! Great job getting away from the monster! I'm appreciative that you had so much fun and it was able to be nostalgic!

Thanks for playing the game! We found that as one of the many bugs that the game has after release. Our character's hitbox sometimes registers as a point that the navmesh tries to path to making for some frustrating sections where you need to direct her away from the point you want to move to before moving to the next point.
The getting lost part was a somewhat intentional design choice. We wanted to make a game where you had to figure out where you are in relation to the cameras. That said, there are definitely times that we failed to make the mechanic interesting or rewarding.

Thanks for playing! 

We found a lot of bugs as well and we ran out of time to fix them. One of those bugs I think is what you are talking about, sometimes clicking near the character will register a point next to the character rather than through them.

Blessings of Sel upon you! Thanks for playing! 🐐

The arrow mechanics and dash did feel really cool! Great work!

This was a really fun game! The game mechanics felt really fun to play!

I enjoyed playing through this game, the mechanics were really interesting. I never thought I would be so thrilled about a log placement mechanic!

This was a really fun game, it has such a nice art style, and bouncing around when hit rather than dying always got a good chuckle out of me. 

The movement mechanics and environmental mechanics felt really good to move around in.

Deception based multiplayer game with emergent social gameplay, sign me up!

This does seem ambitious but seeing your past work it does look like you know what you are getting yourself into.

I am curious, what are you using for networking/multiplayer capability? 

Best of luck!

This is hilarious! It reminds of an old flash game called Dead Drunk.

I look forward to playing your game, best of luck!

I am looking forward to the ship customization, it's a great element to add to a roguelite!

Best of luck!

I think the mechanic of seeing through sound is going to be incredibly interesting! I look forward to playing this!


Best of luck!

This sounds pretty cool, my friends and I are huge fans of these Jackbox style games!

I've wanted to make one of these for a long time myself, but was always a little unsure where to start. What library/extension are you planning on using for Unity for the networking?

Best of luck, I'll be looking forward to playing it!

This looks great, aesthetically pleasing narrative games are great!

We are also looking into doing a narrative driven game with different dialogues. I'm still pretty new to dialogue systems so I'm curious, are y'all homebrewing your own dialogue system or using a system like Ink?

Can't wait to play this, best of luck!

Y'all have got me excited! I can't wait to play around the abbey as a cute little cat!

This design document is absolutely fantastic, well reasoned, and well planned. There is no doubt this is all going to come together and be a great game! Best of luck, not that you're going to need it!

I like the concept of these cardboard fighters. Are they going to be flat, but have the thickness and corrugation of cardboard? Or are they 3D figures that look like an arts and crafts project?

Either way, I am excited to see this game and play it! Best of luck!

This sounds like the child of Hydro Thunder and Mario Kart and I'm all for it! Cannot wait to play it!

Best of luck, but from how well planned your design doc is, I'm not sure you are even going to need it!

I'm excited to play this game! Iterative games where a previous playthrough effects future ones are incredibly satisfying!

I am curious about a couple of things. What game engine are you using? Are you using something like Twine or Ink, or are you going through an engine like Unity or Godot? When you say text-based is it like Zork where you type everything in, or like a choose your own adventure?

Best of luck, this sounds like a fantastic game!

Your design document is fantastic and reasonable! I cannot wait to play this game as I have no doubt that you will be able to complete it!

I do have one question, I see that the core gameplay loop is gathering items and making sure your candle is lit. How are you planning on having the difficulty scale after each item acquired? 

Best of luck!

This is absolutely adorable! I'm a huge fan of games like Overcooked and PlateUp and so I can't wait to see how this will turn out!

Best of luck!

I'm a fan of your design pillars, this sounds like a really enjoyable game, and I look forward to reading some of the stories that it will tell!

Best of luck!

As a fan of old school 2D Zelda, I'm definitely a fan of this game.

I'm looking forward to seeing the ninja dog! Best of luck!

This looks like it's going to be a fun game, I like the design choice of using the nostalgic Microsoft UI elements as parts of the game!

I can't wait too see all of those hats!

We read it like this: Caps for Sale: Tsz, tsz, tsz!

This looks well thought out and the story looks silly and fun!

I'm sure y'all don't need any more inspiration, but if you do I would suggest checking out these games:

  1. The Pedestrian - Puzzle based game where you move through street signs
  2. Dreader - Horror maze game here on itch where you are sitting in front of a computer https://donitz.itch.io/dreader

Good work on being an efficient team, with all of your planning this game is going to turn out great!

As a fan of games with alternate mobility schemes, I'm definitely looking forward to playing! Count me in as a game tester when the prototype comes out!

This is incredibly well-planned, reasonable, and interesting! Best of luck, though it doesn't look like you are going to need it!

(Sorry for all of the exclamation points, this was just really exciting to read!)

This is incredibly adorable! I love the concept art of Cookie Bear, and his backstory too!