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A jam submission

Butterfly Dreams: A Nights Into Dreams-Inspired GameView game page

Fly through an everlasting nightmare
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Play game

Butterfly Dreams: A Nights Into Dreams-Inspired Game's itch.io page

Results

CriteriaRankScore*Raw Score
Music & Sound#272.7043.200
Art / Aesthetic#302.7043.200
Likelihood to make money#302.1972.600
Overall#322.5693.040
Potential for Post-Production#332.8743.400
Gameplay / Fun Factor#332.3662.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you submit to all previous sprint jams?

No

Was this made by a team or a solo jammer?

Team

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Comments

Submitted

Playable.  Has a decent foundation to build on.

I like the 3D environment and being able to see the path in the distance as it wraps around. But I had a real hard time following the path right where I was at.  It was easier to try and get a view of it from afar and then circle back and pick up the orbs.

Sound and music are good.  

Obviously being able to go through the terrain is not desired but I did think it was interesting that your trees have roots!!!!

Good job.

>What was the most frustrating moment or aspect?

Navigation. I found the path forward confusing, from the narrow view you have of your immediate surroundings in the play area to the collectables that appear to be on paths you cannot reach and cannot suck up with a vortex. I ultimately died to a spiked ball that descended from offscreen and hit me before I knew what was happening.

>What was your favorite moment or aspect?

Movement and making vortexes to suck up groups of collectables was enjoyable.

>Was there anything you wanted to do, but couldn't?

I wanted to know where the high and low boundaries where so I could get a better idea of the area within which I should explore for pickups, but it seemed like I could travel completely out of the range of collectables without much effort.

>If you could change, add, or remove any 1 thing, what would it be?

I would reduce all of the open space in levels, the number of gems needed, or let the vortexes suck up all the collectable types instead of just gems. Getting multipliers for stringing together pickups might be engaging, but not sure if that fits the laid-back tone of what the game is now.
Submitted

Access is restricted.

Developer

Hey we’re gonna submit our build tommrow night, so be on the lookout