42 entries were submitted between 2022-05-16 17:00:00 and 2022-06-20 01:00:00. 355 ratings were given to 42 entries (100.0%) between 2022-06-20 01:00:00 and 2022-06-28 17:00:00. The average number of ratings per game was 8.5 and the median was 7.
Criteria | Rank | Score* | Raw Score |
Music & Sound | #1 | 4.429 | 4.429 |
Overall | #2 | 4.143 | 4.143 |
Potential for Post-Production | #3 | 4.429 | 4.429 |
Art / Aesthetic | #3 | 4.429 | 4.429 |
Likelihood to make money | #3 | 3.714 | 3.714 |
Gameplay / Fun Factor | #8 | 3.714 | 3.714 |
Criteria | Rank | Score* | Raw Score |
Music & Sound | #2 | 4.412 | 4.412 |
Art / Aesthetic | #2 | 4.647 | 4.647 |
Gameplay / Fun Factor | #3 | 4.000 | 4.000 |
Likelihood to make money | #5 | 3.647 | 3.647 |
Overall | #5 | 3.918 | 3.918 |
Potential for Post-Production | #32 | 2.882 | 2.882 |
Criteria | Rank | Score* | Raw Score |
Gameplay / Fun Factor | #1 | 4.412 | 4.412 |
Music & Sound | #3 | 3.941 | 3.941 |
Likelihood to make money | #4 | 3.706 | 3.706 |
Overall | #6 | 3.906 | 3.906 |
Art / Aesthetic | #10 | 3.882 | 3.882 |
Potential for Post-Production | #22 | 3.588 | 3.588 |
Criteria | Rank | Score* | Raw Score |
Likelihood to make money | #1 | 4.063 | 4.063 |
Gameplay / Fun Factor | #2 | 4.063 | 4.063 |
Overall | #3 | 4.063 | 4.063 |
Music & Sound | #4 | 3.875 | 3.875 |
Art / Aesthetic | #5 | 4.313 | 4.313 |
Potential for Post-Production | #9 | 4.000 | 4.000 |
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.200 | 4.200 |
Potential for Post-Production | #1 | 4.500 | 4.500 |
Art / Aesthetic | #1 | 4.750 | 4.750 |
Likelihood to make money | #2 | 4.000 | 4.000 |
Music & Sound | #4 | 3.875 | 3.875 |
Gameplay / Fun Factor | #6 | 3.875 | 3.875 |
Criteria | Rank | Score* | Raw Score |
Potential for Post-Production | #1 | 4.500 | 4.500 |
Gameplay / Fun Factor | #3 | 4.000 | 4.000 |
Music & Sound | #4 | 3.875 | 3.875 |
Overall | #4 | 4.000 | 4.000 |
Likelihood to make money | #7 | 3.500 | 3.500 |
Art / Aesthetic | #8 | 4.125 | 4.125 |
Criteria | Rank | Score* | Raw Score |
Gameplay / Fun Factor | #3 | 4.000 | 4.000 |
Music & Sound | #7 | 3.857 | 3.857 |
Overall | #8 | 3.800 | 3.800 |
Potential for Post-Production | #10 | 3.929 | 3.929 |
Art / Aesthetic | #11 | 3.857 | 3.857 |
Likelihood to make money | #11 | 3.357 | 3.357 |
Criteria | Rank | Score* | Raw Score |
Music & Sound | #8 | 3.750 | 3.750 |
Gameplay / Fun Factor | #12 | 3.583 | 3.583 |
Overall | #15 | 3.467 | 3.467 |
Likelihood to make money | #15 | 3.167 | 3.167 |
Potential for Post-Production | #17 | 3.833 | 3.833 |
Art / Aesthetic | #26 | 3.000 | 3.000 |
Criteria | Rank | Score* | Raw Score |
Art / Aesthetic | #7 | 4.182 | 4.182 |
Potential for Post-Production | #8 | 4.091 | 4.091 |
Overall | #9 | 3.764 | 3.764 |
Music & Sound | #9 | 3.727 | 3.727 |
Likelihood to make money | #13 | 3.273 | 3.273 |
Gameplay / Fun Factor | #14 | 3.545 | 3.545 |
Criteria | Rank | Score* | Raw Score |
Art / Aesthetic | #6 | 4.286 | 4.286 |
Overall | #7 | 3.829 | 3.829 |
Likelihood to make money | #7 | 3.500 | 3.500 |
Gameplay / Fun Factor | #8 | 3.714 | 3.714 |
Potential for Post-Production | #10 | 3.929 | 3.929 |
Music & Sound | #10 | 3.714 | 3.714 |
Criteria | Rank | Score* | Raw Score |
Art / Aesthetic | #9 | 4.000 | 4.000 |
Music & Sound | #11 | 3.667 | 3.667 |
Likelihood to make money | #12 | 3.333 | 3.333 |
Overall | #14 | 3.533 | 3.533 |
Gameplay / Fun Factor | #18 | 3.111 | 3.111 |
Potential for Post-Production | #23 | 3.556 | 3.556 |
Criteria | Rank | Score* | Raw Score |
Likelihood to make money | #6 | 3.600 | 3.600 |
Potential for Post-Production | #7 | 4.333 | 4.333 |
Gameplay / Fun Factor | #11 | 3.667 | 3.667 |
Music & Sound | #12 | 3.467 | 3.467 |
Overall | #12 | 3.573 | 3.573 |
Art / Aesthetic | #29 | 2.800 | 2.800 |
Criteria | Rank | Score* | Raw Score |
Music & Sound | #13 | 3.455 | 3.455 |
Potential for Post-Production | #19 | 3.727 | 3.727 |
Overall | #21 | 3.182 | 3.182 |
Gameplay / Fun Factor | #22 | 2.909 | 2.909 |
Art / Aesthetic | #22 | 3.182 | 3.182 |
Likelihood to make money | #25 | 2.636 | 2.636 |
Criteria | Rank | Score* | Raw Score |
Potential for Post-Production | #3 | 4.429 | 4.429 |
Likelihood to make money | #10 | 3.429 | 3.429 |
Overall | #10 | 3.657 | 3.657 |
Gameplay / Fun Factor | #13 | 3.571 | 3.571 |
Music & Sound | #14 | 3.429 | 3.429 |
Art / Aesthetic | #15 | 3.429 | 3.429 |
Criteria | Rank | Score* | Raw Score |
Gameplay / Fun Factor | #10 | 3.703 | 4.000 |
Potential for Post-Production | #13 | 3.858 | 4.167 |
Music & Sound | #15 | 3.395 | 3.667 |
Overall | #16 | 3.456 | 3.733 |
Art / Aesthetic | #16 | 3.395 | 3.667 |
Likelihood to make money | #19 | 2.932 | 3.167 |
Criteria | Rank | Score* | Raw Score |
Likelihood to make money | #14 | 3.212 | 3.800 |
Music & Sound | #16 | 3.381 | 4.000 |
Overall | #18 | 3.279 | 3.880 |
Art / Aesthetic | #18 | 3.381 | 4.000 |
Potential for Post-Production | #24 | 3.550 | 4.200 |
Gameplay / Fun Factor | #24 | 2.874 | 3.400 |
Criteria | Rank | Score* | Raw Score |
Gameplay / Fun Factor | #15 | 3.450 | 3.450 |
Music & Sound | #17 | 3.350 | 3.350 |
Overall | #17 | 3.310 | 3.310 |
Art / Aesthetic | #20 | 3.250 | 3.250 |
Likelihood to make money | #21 | 2.800 | 2.800 |
Potential for Post-Production | #21 | 3.700 | 3.700 |
Criteria | Rank | Score* | Raw Score |
Art / Aesthetic | #14 | 3.549 | 3.833 |
Music & Sound | #18 | 3.240 | 3.500 |
Likelihood to make money | #22 | 2.777 | 3.000 |
Overall | #24 | 3.086 | 3.333 |
Potential for Post-Production | #26 | 3.395 | 3.667 |
Gameplay / Fun Factor | #32 | 2.469 | 2.667 |
Criteria | Rank | Score* | Raw Score |
Potential for Post-Production | #3 | 4.429 | 4.429 |
Gameplay / Fun Factor | #7 | 3.857 | 3.857 |
Overall | #13 | 3.571 | 3.571 |
Likelihood to make money | #16 | 3.143 | 3.143 |
Art / Aesthetic | #19 | 3.286 | 3.286 |
Music & Sound | #19 | 3.143 | 3.143 |
Criteria | Rank | Score* | Raw Score |
Music & Sound | #20 | 3.043 | 3.600 |
Likelihood to make money | #27 | 2.366 | 2.800 |
Overall | #29 | 2.671 | 3.160 |
Gameplay / Fun Factor | #30 | 2.535 | 3.000 |
Potential for Post-Production | #33 | 2.874 | 3.400 |
Art / Aesthetic | #34 | 2.535 | 3.000 |