Looks interesting! I'm curious what type of normal enemies you'll be facing in each level? Also you've mentioned wall jumping but the art style is 3D, are you doing a 2.5D style game which more like a traditional sidescroller than something like Final Fight so that the walls are clearly defined?
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The GZ Tournament's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetic Plan / Concept Art | #75 | 3.000 | 3.000 |
Promising Idea | #87 | 3.000 | 3.000 |
Well Planned Design/Production | #93 | 2.400 | 2.400 |
Overall | #101 | 2.440 | 2.440 |
Reasonable Scope | #105 | 2.200 | 2.200 |
Best Plan for Diversifiers | #105 | 1.600 | 1.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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