Thanks!! <3 Big warioware fan too :)
limemonkeys
Creator of
Recent community posts
I love seeing fan games in this jam. It's really interesting to see how people navigate the limitations while respecting the source material. I understand this may be your first game/jam, so first off good job for participating. My only comment would be that the controls were a bit difficult to use. I oftentimes had to repeat a button press for me to travel in the direction I was intending to go. Other than that, good job! Hope you're proud of what you made :)
Unsure if this is your first jam/experience making games. Regardless, good on you for putting yourself out there. Try not to beat yourself up on the final product. Not all of them can be good. I've had my fair share of games that failed to meet my expectations, that's just how it is. It takes a lot of courage to submit a product you're disappointed in and you should be proud you submitted, even if it's just screenshots. Would've loved to hear what you planned on making in the description. Keep your head up and keep jamming :)
I love looting games. Only thing is I found the movement a bit disorienting. I like how the world is turned 45 degrees however I don't think the player movement should be effected by this stylistic change. When I press "W" I expected to move up rather than forward relative to the character within the world. Especially where I only had 10 seconds to loot things became very difficult. Otherwise, I thought this one was very cool!
It's great to see you in the comments again. I find your style of commenting very informative.
It seems the movement is a recurring issue. What is your thoughts on keeping this movement but making the maps more friendly to this movement style? Once I stitched together the game and played the maps even I found myself getting frustrated with how precise some of the jumps were for the movement.
I'll be working on this project in the future and will be using your feedback as inspiration for what needs to be changed and implemented. Thanks again for taking the time to play our submission :)
Inventory is has to be redone as it's riddled with bugs a few features. Had to cut my losses debugging it as it was cutting into other development time :( Also I agree that the movement was a bit too floaty. Either that or the maps weren't constructed in a way to facilitate the movement. If one were to change, which would you prefer? (Both can be an option too)
Otherwise, thanks for playing and commenting! I'm glad you enjoyed the concept :)
Thanks! I'm really glad to hear.
I realized that as I stitched the game together. I had someone else on my team work on the levels and realized that either the movement needed to be toned back or the levels needed to be sculpted to fit the floaty movement.
I intend on working on this project in the future. In your opinion, would you rather see new movement to fit the current style of levels or new levels to fit the current style of movement?
Thanks again for taking the time to comment. Feedback is very much appreciated :)
The art is very nice and I liked that there were sound effects/music. Only comment I'd make is I think it was a little weird that the text-typing sound kept changing even though it was the same character talking. It seemed to be random as far as I could tell. I think it might be nice if it's kept to one text sound per character. However, if this was intentional please let me know. Other than that good job!